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object_properties.h
Commit message (
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Author
Age
*
Consistent HP and damage types (#8167)
SmallJoker
2019-02-10
*
Proselytize the network. Use IEEE F32 (#8030)
SmallJoker
2019-01-03
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Optional alpha channel support for entities
stujones11
2018-03-29
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Zoom: Set zoom FOV per-player using a player object property
paramat
2017-12-04
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Player eye height: Make this a settable player object property
paramat
2017-11-06
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Add static_save property to luaentites to not save them statically. (#5112)
orwell96
2017-09-28
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Customizeable max breath for players (#6411)
SmallJoker
2017-09-15
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Object properties: Add 'glow', disables light's effect if negative
Rob Blanckaert
2017-09-14
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Zoom: Move enabling zoom to a new player object property
paramat
2017-08-30
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Make entity selection and collision boxes independently settable (#6218)
stujones11
2017-08-24
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C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
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Cpp11 patchset 11: continue working on constructor style migration (#6004)
Loïc Blot
2017-06-18
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Hardware coloring for itemstacks
Dániel Juhász
2017-04-08
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v2d & aabbox3d<f32> & sky cleanups
nerzhul
2016-02-11
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Show infotext with description for item entities
RealBadAngel
2016-01-18
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Add support for limiting rotation of automatic face movement dir entitys
Sapier
2015-12-19
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Add option to give every object a nametag
BlockMen
2015-12-15
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Add option to disable backface culling for models
BlockMen
2015-10-25
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Add offset to automatic_face_movement_dir
PilzAdam
2013-09-10
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Add support for entities to automatic face movement direction
sapier
2013-08-13
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Add support for setting stepheight for entities
sapier
2013-07-30
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Add an option to disable object <-> object collision for Lua entities
PilzAdam
2013-07-20
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Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
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Update Copyright Years
Sfan5
2013-02-24
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Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Framework for the attachment system, new object property which allows changin...
MirceaKitsune
2012-11-25
*
Get the new animation framework properly working
MirceaKitsune
2012-11-25
*
Joint positioning and rotation code, and fix a problem related to their lua API
MirceaKitsune
2012-11-25
*
Allow the LUA API to set animations to meshes as well as the animation speed....
MirceaKitsune
2012-11-25
*
Add a subfolder for models and transfer models from server to client
MirceaKitsune
2012-11-25
*
3D model support for players using Irrlicht. Also ready the basis for mesh su...
MirceaKitsune
2012-11-25
*
Optimize headers
Perttu Ahola
2012-06-17
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
Fix dropped nodeitem visuals
Perttu Ahola
2012-04-04
*
ObjectProperties
Perttu Ahola
2012-03-30