| Commit message (Expand) | Author | Age |
* | Validate staticdata and object property length limits (#11511) | sfan5 | 2021-08-19 |
* | Add nametag background setting and object property (#10937) | rubenwardy | 2021-02-17 |
* | Decouple entity minimap markers from nametags replacing with show_on_minimap ... | sfan5 | 2020-10-19 |
* | Make shading of CAOs optional (#10033) | Danila Shutov | 2020-06-16 |
* | Damage texture modifier (#9833) | Lars Müller | 2020-05-11 |
* | Remove unused weight property from objects (#9320) | Wuzzy | 2020-01-22 |
* | Consistent HP and damage types (#8167) | SmallJoker | 2019-02-10 |
* | Proselytize the network. Use IEEE F32 (#8030) | SmallJoker | 2019-01-03 |
* | Optional alpha channel support for entities | stujones11 | 2018-03-29 |
* | Zoom: Set zoom FOV per-player using a player object property | paramat | 2017-12-04 |
* | Player eye height: Make this a settable player object property | paramat | 2017-11-06 |
* | Add static_save property to luaentites to not save them statically. (#5112) | orwell96 | 2017-09-28 |
* | Customizeable max breath for players (#6411) | SmallJoker | 2017-09-15 |
* | Object properties: Add 'glow', disables light's effect if negative | Rob Blanckaert | 2017-09-14 |
* | Zoom: Move enabling zoom to a new player object property | paramat | 2017-08-30 |
* | Make entity selection and collision boxes independently settable (#6218) | stujones11 | 2017-08-24 |
* | C++ modernize: Pragma once (#6264) | Loïc Blot | 2017-08-17 |
* | Cpp11 patchset 11: continue working on constructor style migration (#6004) | Loïc Blot | 2017-06-18 |
* | Hardware coloring for itemstacks | Dániel Juhász | 2017-04-08 |
* | v2d & aabbox3d<f32> & sky cleanups | nerzhul | 2016-02-11 |
* | Show infotext with description for item entities | RealBadAngel | 2016-01-18 |
* | Add support for limiting rotation of automatic face movement dir entitys | Sapier | 2015-12-19 |
* | Add option to give every object a nametag | BlockMen | 2015-12-15 |
* | Add option to disable backface culling for models | BlockMen | 2015-10-25 |
* | Add offset to automatic_face_movement_dir | PilzAdam | 2013-09-10 |
* | Add support for entities to automatic face movement direction | sapier | 2013-08-13 |
* | Add support for setting stepheight for entities | sapier | 2013-07-30 |
* | Add an option to disable object <-> object collision for Lua entities | PilzAdam | 2013-07-20 |
* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
* | Update Copyright Years | Sfan5 | 2013-02-24 |
* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
* | Framework for the attachment system, new object property which allows changin... | MirceaKitsune | 2012-11-25 |
* | Get the new animation framework properly working | MirceaKitsune | 2012-11-25 |
* | Joint positioning and rotation code, and fix a problem related to their lua API | MirceaKitsune | 2012-11-25 |
* | Allow the LUA API to set animations to meshes as well as the animation speed.... | MirceaKitsune | 2012-11-25 |
* | Add a subfolder for models and transfer models from server to client | MirceaKitsune | 2012-11-25 |
* | 3D model support for players using Irrlicht. Also ready the basis for mesh su... | MirceaKitsune | 2012-11-25 |
* | Optimize headers | Perttu Ahola | 2012-06-17 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
* | Fix dropped nodeitem visuals | Perttu Ahola | 2012-04-04 |
* | ObjectProperties | Perttu Ahola | 2012-03-30 |