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path: root/src/particles.cpp
Commit message (Expand)AuthorAge
* Allow looped animation to be used safely with old clientssfan52022-09-14
* Animated particlespawners and more (#11545)Lexi Hale2022-07-13
* (se)SerializeString: Include max length in the nameSmallJoker2020-10-01
* Implement spawning particles with node texture appearancesfan52020-05-23
* Cleanup of particle & particlespawner structures and code (#9893)sfan52020-05-22
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28
* Dig particles: Various improvements (#7714)Paramat2018-10-04
* Particles: Make collision with objects optional (#7682)Paramat2018-09-08
* Fix last performance-type-promotion-in-math-fn problemsLoic Blot2018-04-04
* Real global textures (#6105)Vitaliy2017-10-15
* ParticleSpawner::step cleanup and rotation fix (#6486)SmallJoker2017-10-02
* Fix attached particle spawners far from spawn (#6479)raymoo2017-09-30
* Particles: Do not add digging particles for airlike nodes (#6392)SmallJoker2017-09-08
* Clientevent refactor (#6320)Loïc Blot2017-08-28
* Modernize code: very last fixes (#6290)Loïc Blot2017-08-20
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* TileLayer: use shared_ptr for FrameSpec vector (#6171)Loïc Blot2017-07-26
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-26
* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-18
* Use thread_local instead from some static settings (#5955)Loïc Blot2017-06-11
* Particle spawner: Do not spawn particles distant from player (#5766)Paramat2017-05-20
* Soft node overlay (#5186)Dániel Juhász2017-04-21
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
* Add particle animation, glowsfan52017-01-18
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Add 2D sheet animation for nodessfan52017-01-02
* Move TileAnimation code to seperate filesfan52017-01-02
* Particles: Make attached particle spawners respect the parent's yaworwell962016-11-18
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-14
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-15
* ParticleSpawner: fix offset being added twiceGael-de-Sailly2016-10-25
* Attached particle spawnersraymoo2016-10-13
* Particles: Add option to remove particles on collisionAuke Kok2016-05-28
* ParticleManager::handleParticleEvent: use switchLoic Blot2016-03-30
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-11
* Don't pass non-const references to collision methodsest312016-01-29
* Change i++ to ++iDavid Jones2015-08-25
* Clean up threadingShadowNinja2015-08-23
* fix infinite spawnersobneq2015-04-18
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen2015-03-31
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-05
* Fix some rendering glitchesBlockMen2015-03-05
* Revert "Fix particles draworder" (issue #2388)Loic Blot2015-02-27
* Fix particles draworderBlockMen2015-02-21
* Fix particles causing unitialised data being used due to use of incorrect uni...Craig Robbins2015-01-18
* Fix memory leaks due to messed up memory handling for particles as well as th...sapier2015-01-09
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-14
* Fix rendering glitches when far from the center of the mapNovatux2014-03-04
* Allow vertical axis particle rotation constraintkhonkhortisan2014-01-13