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particles.cpp
Commit message (
Expand
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Author
Age
*
Allow looped animation to be used safely with old clients
sfan5
2022-09-14
*
Animated particlespawners and more (#11545)
Lexi Hale
2022-07-13
*
(se)SerializeString: Include max length in the name
SmallJoker
2020-10-01
*
Implement spawning particles with node texture appearance
sfan5
2020-05-23
*
Cleanup of particle & particlespawner structures and code (#9893)
sfan5
2020-05-22
*
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-11-28
*
Dig particles: Various improvements (#7714)
Paramat
2018-10-04
*
Particles: Make collision with objects optional (#7682)
Paramat
2018-09-08
*
Fix last performance-type-promotion-in-math-fn problems
Loic Blot
2018-04-04
*
Real global textures (#6105)
Vitaliy
2017-10-15
*
ParticleSpawner::step cleanup and rotation fix (#6486)
SmallJoker
2017-10-02
*
Fix attached particle spawners far from spawn (#6479)
raymoo
2017-09-30
*
Particles: Do not add digging particles for airlike nodes (#6392)
SmallJoker
2017-09-08
*
Clientevent refactor (#6320)
Loïc Blot
2017-08-28
*
Modernize code: very last fixes (#6290)
Loïc Blot
2017-08-20
*
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-18
*
TileLayer: use shared_ptr for FrameSpec vector (#6171)
Loïc Blot
2017-07-26
*
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-26
*
Cpp11 patchset 11: continue working on constructor style migration (#6004)
Loïc Blot
2017-06-18
*
Use thread_local instead from some static settings (#5955)
Loïc Blot
2017-06-11
*
Particle spawner: Do not spawn particles distant from player (#5766)
Paramat
2017-05-20
*
Soft node overlay (#5186)
Dániel Juhász
2017-04-21
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
*
Add particle animation, glow
sfan5
2017-01-18
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Add 2D sheet animation for nodes
sfan5
2017-01-02
*
Move TileAnimation code to seperate file
sfan5
2017-01-02
*
Particles: Make attached particle spawners respect the parent's yaw
orwell96
2016-11-18
*
Revert "Adding particle blend, glow and animation (#4705)"
sfan5
2016-11-14
*
Adding particle blend, glow and animation (#4705)
Foghrye4
2016-11-15
*
ParticleSpawner: fix offset being added twice
Gael-de-Sailly
2016-10-25
*
Attached particle spawners
raymoo
2016-10-13
*
Particles: Add option to remove particles on collision
Auke Kok
2016-05-28
*
ParticleManager::handleParticleEvent: use switch
Loic Blot
2016-03-30
*
v2d & aabbox3d<f32> & sky cleanups
nerzhul
2016-02-11
*
Don't pass non-const references to collision methods
est31
2016-01-29
*
Change i++ to ++i
David Jones
2015-08-25
*
Clean up threading
ShadowNinja
2015-08-23
*
fix infinite spawners
obneq
2015-04-18
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...
Aaron Suen
2015-03-31
*
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot
2015-03-05
*
Fix some rendering glitches
BlockMen
2015-03-05
*
Revert "Fix particles draworder" (issue #2388)
Loic Blot
2015-02-27
*
Fix particles draworder
BlockMen
2015-02-21
*
Fix particles causing unitialised data being used due to use of incorrect uni...
Craig Robbins
2015-01-18
*
Fix memory leaks due to messed up memory handling for particles as well as th...
sapier
2015-01-09
*
Remove most exceptions from getNode() (and variants)
Craig Robbins
2014-11-14
*
Fix rendering glitches when far from the center of the map
Novatux
2014-03-04
*
Allow vertical axis particle rotation constraint
khonkhortisan
2014-01-13
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