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* Pathfinder: Fix styleest312016-05-01
| | | | | | | | | | | * Fix naming style for methods and classes: Use camelCase for methods and PascalCase for classes as code style demands it. And use sneak_case for methods that are not member of a class. * Replace "* " with " *" for Pointers * Same for references * Put function body opening braces on new line * Other misc minor non functional style improvements
* Move pathfinder classes to cpp fileest312016-05-01
| | | | | | | | | | | | | | | There is no need to put them into the header, they are solely used inside the pathfinder. Another advantage of this change is that only the pathfinder.cpp has to be compiled if PATHFINDER_DEBUG gets defined or undefined, not all files including the .h. This commit moves the pathfinder classes to the cpp file without modifications. Also, the PATHFINDER_DEBUG macro gets moved to the cpp file and the PATHFINDER_CALC_TIME macro gets moved to a plce where it actually does work.
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Add Dijkstra A* and A* without prefetching pathfind algorithmssapier2013-04-06
id='n124' href='#n124'>124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include "irrlichttypes.h"
#include <string>
#include <iostream>
#include "itemgroup.h"
#include <json/json.h>

struct ItemDefinition;

struct ToolGroupCap
{
	std::unordered_map<int, float> times;
	int maxlevel = 1;
	int uses = 20;

	ToolGroupCap() = default;

	bool getTime(int rating, float *time) const
	{
		std::unordered_map<int, float>::const_iterator i = times.find(rating);
		if (i == times.end()) {
			*time = 0;
			return false;
		}
		*time = i->second;
		return true;
	}

	void toJson(Json::Value &object) const;
	void fromJson(const Json::Value &json);
};


typedef std::unordered_map<std::string, struct ToolGroupCap> ToolGCMap;
typedef std::unordered_map<std::string, s16> DamageGroup;

struct ToolCapabilities
{
	float full_punch_interval;
	int max_drop_level;
	ToolGCMap groupcaps;
	DamageGroup damageGroups;
	int punch_attack_uses;

	ToolCapabilities(
			float full_punch_interval_ = 1.4f,
			int max_drop_level_ = 1,
			const ToolGCMap &groupcaps_ = ToolGCMap(),
			const DamageGroup &damageGroups_ = DamageGroup(),
			int punch_attack_uses_ = 0
	):
		full_punch_interval(full_punch_interval_),
		max_drop_level(max_drop_level_),
		groupcaps(groupcaps_),
		damageGroups(damageGroups_),
		punch_attack_uses(punch_attack_uses_)
	{}

	void serialize(std::ostream &os, u16 version) const;
	void deSerialize(std::istream &is);
	void serializeJson(std::ostream &os) const;
	void deserializeJson(std::istream &is);
};

struct DigParams
{
	bool diggable;
	// Digging time in seconds
	float time;
	// Caused wear
	u16 wear;
	std::string main_group;

	DigParams(bool a_diggable = false, float a_time = 0.0f, u16 a_wear = 0,
			const std::string &a_main_group = ""):
		diggable(a_diggable),
		time(a_time),
		wear(a_wear),
		main_group(a_main_group)
	{}
};

DigParams getDigParams(const ItemGroupList &groups,
		const ToolCapabilities *tp);

struct HitParams
{
	s16 hp;
	u16 wear;

	HitParams(s16 hp_ = 0, u16 wear_ = 0):
		hp(hp_),
		wear(wear_)
	{}
};

HitParams getHitParams(const ItemGroupList &armor_groups,
		const ToolCapabilities *tp, float time_from_last_punch);

HitParams getHitParams(const ItemGroupList &armor_groups,
		const ToolCapabilities *tp);

struct PunchDamageResult
{
	bool did_punch = false;
	int damage = 0;
	int wear = 0;

	PunchDamageResult() = default;
};

struct ItemStack;

PunchDamageResult getPunchDamage(
		const ItemGroupList &armor_groups,
		const ToolCapabilities *toolcap,
		const ItemStack *punchitem,
		float time_from_last_punch
);

f32 getToolRange(const ItemDefinition &def_selected, const ItemDefinition &def_hand);