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* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-29
* ServerRemotePlayer implements ServerActiveObjectPerttu Ahola2011-11-29
* Better player damage prevention when falling on unloaded blocks, not involvin...Perttu Ahola2011-10-16
* Fix some "Conditional jump or move depends on uninitialised value(s)" valgrin...Perttu Ahola2011-10-15
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
* Pause in unloaded territory instead of collideJacobF2011-09-06
* Keep track of player itemGiuseppe Bilotta2011-08-11
* Fixing ladders againMark Holmquist2011-08-01
* Fixed a few problems in the ladder update, and changed the speed to account f...Mark Holmquist2011-08-01
* Ladders implemented!Mark Holmquist2011-08-01
* Fixed handling of inventory in creative mode (normal inventory is not trashed...Perttu Ahola2011-07-30
* extended content-type rangePerttu Ahola2011-07-23
* improved player fall damage detectionPerttu Ahola2011-06-26
* hopefully fixed the privilege problemsPerttu Ahola2011-05-29
* player passwords and privileges in world/auth.txtPerttu Ahola2011-05-29
* Added 'shout' player privilegeCiaran Gultnieks2011-05-23
* All textures are are now searched first from the directory specified by the t...Perttu Ahola2011-05-21
* Passwords - password entry at main menu, stored and checked by serverCiaran Gultnieks2011-05-20
* Fixed two compiler warningsPerttu Ahola2011-05-16
* Privileges to/from string conversion functions standalone, not static membersCiaran Gultnieks2011-05-16
* Allow "all" to be specified in player config file for privilegesCiaran Gultnieks2011-05-16
* Improved server commands and added player permissions.Ciaran Gultnieks2011-05-16
* Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola2011-04-23
* set client to not show hp if server doesn't support itPerttu Ahola2011-04-21
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
* Fixed some problems with crafting and inventoryPerttu Ahola2011-04-11
* mainly work on object scripting apiPerttu Ahola2011-02-23
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
* sneaking bug fixingPerttu Ahola2011-02-14
* disabled jumping in sneak mode if far away from the edge because it can drop ...Perttu Ahola2011-02-14
* fixed bug in sneakingPerttu Ahola2011-02-14
* added sneaking/crouching and changelogPerttu Ahola2011-02-14
* bug-fixin'Perttu Ahola2011-02-08
* mapgen tweakingPerttu Ahola2011-02-06
* This map generator is starting to look pretty good now... also, disabled load...Perttu Ahola2011-02-01
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
* Faster lighting at map generation timePerttu Ahola2011-01-24
* old water removed, some fixes here and therePerttu Ahola2011-01-17
* fine-tuning of map generator and server and stuff.Perttu Ahola2011-01-17
* Initial commit of mapgen v.2. Lacks configuration and saving to disk.Perttu Ahola2011-01-16
* Players are left on server while server is running. No passwords yet.Perttu Ahola2011-01-15
* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-07
* added fog to playersPerttu Ahola2010-12-22
* crafting system!Perttu Ahola2010-12-22
* just savin'Perttu Ahola2010-12-22
* some work-in-progressPerttu Ahola2010-12-22
* added dedicated server build without irrlichtPerttu Ahola2010-12-19
* working nicelyPerttu Ahola2010-12-13
* better waterPerttu Ahola2010-11-30
* license stuffPerttu Ahola2010-11-29