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player.cpp
Commit message (
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Author
Age
*
Added support to disable built-in HUD elements
Diego MartÃnez
2013-04-24
*
Allow modifying movement speed, jump height and gravity per-player via the Lu...
MirceaKitsune
2013-04-05
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Some kind of middleway values for player acceleration for now
Perttu Ahola
2013-02-15
*
Restore old acceleration behavior until something is actually agreed on (part 2)
Perttu Ahola
2013-02-15
*
Improved Player Physics
MirceaKitsune
2013-02-14
*
Add InventoryList width property & allow custom crafting grids.
Ilya Zhuravlev
2012-09-01
*
minetest.register_on_player_receive_fields()
Perttu Ahola
2012-07-22
*
Allow defining player's inventory form in Lua
Perttu Ahola
2012-07-19
*
Custom boxy nodes (stairs, slabs) and collision changes
Kahrl
2012-06-17
*
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
Perttu Ahola
2012-03-31
*
Simple fix for camera blinking black when jumping into ceiling with current s...
Perttu Ahola
2012-03-29
*
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
Kahrl
2012-03-29
*
Add event manager and use it to trigger sounds
Perttu Ahola
2012-03-24
*
LocalPlayer::getStandingNodePos()
Perttu Ahola
2012-03-24
*
Revert old 4BS/s walk speed for now
Perttu Ahola
2012-03-15
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Faster player movement and smaller collision box
Perttu Ahola
2012-03-10
*
Players stay in environment even when dead, damage flash and fall damage fixes
Kahrl
2012-02-05
*
Fix craftresult_is_preview flood in log and remove unnecessary debug output
Kahrl
2012-01-25
*
Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...
Kahrl
2012-01-22
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
*
Move ServerRemotePlayer to a separate file
Perttu Ahola
2011-12-02
*
Make players be again visible from a long distance
Perttu Ahola
2011-12-02
*
Players are more like objects + related stuff
Perttu Ahola
2011-12-01
*
Player-is-SAO WIP
Perttu Ahola
2011-12-01
*
Proper player inventory and hp modification tracking and sending accordingly
Perttu Ahola
2011-11-29
*
CraftItem rework and Lua interface
Kahrl
2011-11-29
*
Player movement speed and node access distance checking
Perttu Ahola
2011-11-29
*
Clean mapnode.h and fix other files accordingly
Perttu Ahola
2011-11-29
*
GameDef compiles
Perttu Ahola
2011-11-29
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
*
Scripting WIP: dynamic object stuff
Perttu Ahola
2011-11-29
*
ServerRemotePlayer implements ServerActiveObject
Perttu Ahola
2011-11-29
*
Better player damage prevention when falling on unloaded blocks, not involvin...
Perttu Ahola
2011-10-16
*
Fix some "Conditional jump or move depends on uninitialised value(s)" valgrin...
Perttu Ahola
2011-10-15
*
Header file tweaking; mainly for speed
Perttu Ahola
2011-10-12
*
Pause in unloaded territory instead of collide
JacobF
2011-09-06
*
Keep track of player item
Giuseppe Bilotta
2011-08-11
*
Fixing ladders again
Mark Holmquist
2011-08-01
*
Fixed a few problems in the ladder update, and changed the speed to account f...
Mark Holmquist
2011-08-01
*
Ladders implemented!
Mark Holmquist
2011-08-01
*
Fixed handling of inventory in creative mode (normal inventory is not trashed...
Perttu Ahola
2011-07-30
*
extended content-type range
Perttu Ahola
2011-07-23
*
improved player fall damage detection
Perttu Ahola
2011-06-26
*
hopefully fixed the privilege problems
Perttu Ahola
2011-05-29
*
player passwords and privileges in world/auth.txt
Perttu Ahola
2011-05-29
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