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path: root/src/player.cpp
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* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
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* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-29
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* ServerRemotePlayer implements ServerActiveObjectPerttu Ahola2011-11-29
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* Better player damage prevention when falling on unloaded blocks, not ↵Perttu Ahola2011-10-16
| | | | involving getting stuck in there.
* Fix some "Conditional jump or move depends on uninitialised value(s)" ↵Perttu Ahola2011-10-15
| | | | valgrind detections
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
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* Pause in unloaded territory instead of collideJacobF2011-09-06
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* Keep track of player itemGiuseppe Bilotta2011-08-11
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* Fixing ladders againMark Holmquist2011-08-01
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* Fixed a few problems in the ladder update, and changed the speed to account ↵Mark Holmquist2011-08-01
| | | | for gravity
* Ladders implemented!Mark Holmquist2011-08-01
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* Fixed handling of inventory in creative mode (normal inventory is not ↵Perttu Ahola2011-07-30
| | | | trashed anymore), fixed mese pick speed, added some forgotten stuff
* extended content-type rangePerttu Ahola2011-07-23
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* improved player fall damage detectionPerttu Ahola2011-06-26
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* hopefully fixed the privilege problemsPerttu Ahola2011-05-29
| | | | | --HG-- extra : rebase_source : 9826d20176134a53ff232816a10407465d8c0f50
* player passwords and privileges in world/auth.txtPerttu Ahola2011-05-29
| | | | | --HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
* Added 'shout' player privilegeCiaran Gultnieks2011-05-23
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* All textures are are now searched first from the directory specified by the ↵Perttu Ahola2011-05-21
| | | | texture_path setting.
* Passwords - password entry at main menu, stored and checked by serverCiaran Gultnieks2011-05-20
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* Fixed two compiler warningsPerttu Ahola2011-05-16
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* Privileges to/from string conversion functions standalone, not static membersCiaran Gultnieks2011-05-16
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* Allow "all" to be specified in player config file for privilegesCiaran Gultnieks2011-05-16
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* Improved server commands and added player permissions.Ciaran Gultnieks2011-05-16
| | | | | --HG-- extra : rebase_source : 178fe08f10b7de3ebaba088bd24faad795114216
* Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola2011-04-23
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* set client to not show hp if server doesn't support itPerttu Ahola2011-04-21
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* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
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* Fixed some problems with crafting and inventoryPerttu Ahola2011-04-11
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* mainly work on object scripting apiPerttu Ahola2011-02-23
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
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* sneaking bug fixingPerttu Ahola2011-02-14
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* disabled jumping in sneak mode if far away from the edge because it can drop ↵Perttu Ahola2011-02-14
| | | | the player
* fixed bug in sneakingPerttu Ahola2011-02-14
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* added sneaking/crouching and changelogPerttu Ahola2011-02-14
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* bug-fixin'Perttu Ahola2011-02-08
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* mapgen tweakingPerttu Ahola2011-02-06
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* This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola2011-02-01
| | | | loading player position from disk because map is regenerated always.
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
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* Faster lighting at map generation timePerttu Ahola2011-01-24
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* old water removed, some fixes here and therePerttu Ahola2011-01-17
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* fine-tuning of map generator and server and stuff.Perttu Ahola2011-01-17
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* Initial commit of mapgen v.2. Lacks configuration and saving to disk.Perttu Ahola2011-01-16
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* Players are left on server while server is running. No passwords yet.Perttu Ahola2011-01-15
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* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-07
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* added fog to playersPerttu Ahola2010-12-22
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* crafting system!Perttu Ahola2010-12-22
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* just savin'Perttu Ahola2010-12-22
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* some work-in-progressPerttu Ahola2010-12-22
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* added dedicated server build without irrlichtPerttu Ahola2010-12-19
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* working nicelyPerttu Ahola2010-12-13
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* better waterPerttu Ahola2010-11-30
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