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path:
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player.cpp
Commit message (
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Author
Age
...
*
Clean mapnode.h and fix other files accordingly
Perttu Ahola
2011-11-29
*
GameDef compiles
Perttu Ahola
2011-11-29
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
*
Scripting WIP: dynamic object stuff
Perttu Ahola
2011-11-29
*
ServerRemotePlayer implements ServerActiveObject
Perttu Ahola
2011-11-29
*
Better player damage prevention when falling on unloaded blocks, not involvin...
Perttu Ahola
2011-10-16
*
Fix some "Conditional jump or move depends on uninitialised value(s)" valgrin...
Perttu Ahola
2011-10-15
*
Header file tweaking; mainly for speed
Perttu Ahola
2011-10-12
*
Pause in unloaded territory instead of collide
JacobF
2011-09-06
*
Keep track of player item
Giuseppe Bilotta
2011-08-11
*
Fixing ladders again
Mark Holmquist
2011-08-01
*
Fixed a few problems in the ladder update, and changed the speed to account f...
Mark Holmquist
2011-08-01
*
Ladders implemented!
Mark Holmquist
2011-08-01
*
Fixed handling of inventory in creative mode (normal inventory is not trashed...
Perttu Ahola
2011-07-30
*
extended content-type range
Perttu Ahola
2011-07-23
*
improved player fall damage detection
Perttu Ahola
2011-06-26
*
hopefully fixed the privilege problems
Perttu Ahola
2011-05-29
*
player passwords and privileges in world/auth.txt
Perttu Ahola
2011-05-29
*
Added 'shout' player privilege
Ciaran Gultnieks
2011-05-23
*
All textures are are now searched first from the directory specified by the t...
Perttu Ahola
2011-05-21
*
Passwords - password entry at main menu, stored and checked by server
Ciaran Gultnieks
2011-05-20
*
Fixed two compiler warnings
Perttu Ahola
2011-05-16
*
Privileges to/from string conversion functions standalone, not static members
Ciaran Gultnieks
2011-05-16
*
Allow "all" to be specified in player config file for privileges
Ciaran Gultnieks
2011-05-16
*
Improved server commands and added player permissions.
Ciaran Gultnieks
2011-05-16
*
Code refactoring; split half of main.cpp to game.cpp.
Perttu Ahola
2011-04-23
*
set client to not show hp if server doesn't support it
Perttu Ahola
2011-04-21
*
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
*
Fixed some problems with crafting and inventory
Perttu Ahola
2011-04-11
*
mainly work on object scripting api
Perttu Ahola
2011-02-23
*
Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21
*
sneaking bug fixing
Perttu Ahola
2011-02-14
*
disabled jumping in sneak mode if far away from the edge because it can drop ...
Perttu Ahola
2011-02-14
*
fixed bug in sneaking
Perttu Ahola
2011-02-14
*
added sneaking/crouching and changelog
Perttu Ahola
2011-02-14
*
bug-fixin'
Perttu Ahola
2011-02-08
*
mapgen tweaking
Perttu Ahola
2011-02-06
*
This map generator is starting to look pretty good now... also, disabled load...
Perttu Ahola
2011-02-01
*
Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-28
*
Faster lighting at map generation time
Perttu Ahola
2011-01-24
*
old water removed, some fixes here and there
Perttu Ahola
2011-01-17
*
fine-tuning of map generator and server and stuff.
Perttu Ahola
2011-01-17
*
Initial commit of mapgen v.2. Lacks configuration and saving to disk.
Perttu Ahola
2011-01-16
*
Players are left on server while server is running. No passwords yet.
Perttu Ahola
2011-01-15
*
Added a more flexible path system (and fixed some minor stuff)
Perttu Ahola
2011-01-07
*
added fog to players
Perttu Ahola
2010-12-22
*
crafting system!
Perttu Ahola
2010-12-22
*
just savin'
Perttu Ahola
2010-12-22
*
some work-in-progress
Perttu Ahola
2010-12-22
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