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path: root/src/player.cpp
Commit message (Expand)AuthorAge
* Minimap: Add new HUD flag for minimap radar modeparamat2017-08-20
* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-18
* Wieldhand: Allow overriding the handTeTpaAka2016-11-26
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-30
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-08
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-08
* Chat: new settings to prevent spamLoic Blot2016-10-05
* Fix player teleportation bug whilst sneakingHybridDog2016-03-14
* Player::accelerateHorizontal/Vertical should be member of LocalPlayerLoic Blot2016-02-14
* Get movement setting instead of hard coded valueasl972015-12-15
* Clean up threadingShadowNinja2015-08-23
* minimap: Add ability to disable from serverkwolekr2015-08-13
* Optional reconnect functionalityest312015-07-23
* Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot2015-07-21
* Add list-ringsest312015-06-16
* Fix uninitialized variable Player::local_animation_speedLoic Blot2015-03-28
* Player: Fix a deadlock triggered by previous commit 0e5e49736c0a5fa29bca257ba...Loic Blot2015-03-22
* Protect Player::hud from concurrent modificationsLoic Blot2015-03-22
* Give full breath after deathSmallJoker2015-02-05
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
* Make players check inventory modification properlyShadowNinja2014-10-01
* Simplify player modification checksShadowNinja2014-10-01
* Split settings into seperate source and header filesShadowNinja2014-09-21
* Fix memory leaks in GenericCAO, ShaderSource and Player classessapier2014-07-02
* Make player files saving againSmallJoker2014-06-29
* Store the maximum player file tries in a constantShadowNinja2014-06-23
* Only try to load from possible player filesShadowNinja2014-06-23
* Only keep players loaded while they're connectedShadowNinja2014-06-23
* Small cleanup of hud add/remove codesapier2014-05-31
* Prevent player jumping into nodes from belowBlockMen2014-01-16
* Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-03
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Fix various memory access problems detected by valgrindKahrl2013-08-07
* Add set_breath and get_breath to lua API.RealBadAngel2013-07-20
* Dont write player files all the timePilzAdam2013-06-28
* Print playername when failing to read playerfile and ignore files starting wi...PilzAdam2013-06-22
* Add drowningPilzAdam2013-06-19
* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-26
* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-25
* Move player collisionbox to player classsapier2013-04-25
* Added support to disable built-in HUD elementsDiego Martínez2013-04-24
* Allow modifying movement speed, jump height and gravity per-player via the Lu...MirceaKitsune2013-04-05
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Some kind of middleway values for player acceleration for nowPerttu Ahola2013-02-15
* Restore old acceleration behavior until something is actually agreed on (part 2)Perttu Ahola2013-02-15
* Improved Player PhysicsMirceaKitsune2013-02-14
* Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev2012-09-01
* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-22
* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19