Commit message (Collapse) | Author | Age | |
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* | Optional reconnect functionality | est31 | 2015-07-23 |
| | | | | | | Enable the server to request the client to reconnect. This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting. | ||
* | Remove profiler.h include where it's not needed. Remove some unreachable and ↵ | Loic Blot | 2015-07-21 |
| | | | | very old code | ||
* | Add list-rings | est31 | 2015-06-16 |
| | | | | | | | Adds list-rings, a method to implement item sending between inventories via shift-click. Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method. Also adds them to minimal game, and the standard inventory. Craft output slots are not supported. | ||
* | Fix uninitialized variable Player::local_animation_speed | Loic Blot | 2015-03-28 |
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* | Player: Fix a deadlock triggered by previous commit ↵ | Loic Blot | 2015-03-22 |
| | | | | 0e5e49736c0a5fa29bca257bafc02d7c7a7171c9 | ||
* | Protect Player::hud from concurrent modifications | Loic Blot | 2015-03-22 |
| | | | | Sometimes HUD can be modified by ServerThread and EmergeThread results in a crash on client side because the HUD is not correct | ||
* | Give full breath after death | SmallJoker | 2015-02-05 |
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* | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl | 2014-11-08 |
| | | | | | | | | | | | | | - Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO. | ||
* | Make players check inventory modification properly | ShadowNinja | 2014-10-01 |
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* | Simplify player modification checks | ShadowNinja | 2014-10-01 |
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* | Split settings into seperate source and header files | ShadowNinja | 2014-09-21 |
| | | | | This also cleans up settings a bit | ||
* | Fix memory leaks in GenericCAO, ShaderSource and Player classes | sapier | 2014-07-02 |
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* | Make player files saving again | SmallJoker | 2014-06-29 |
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* | Store the maximum player file tries in a constant | ShadowNinja | 2014-06-23 |
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* | Only try to load from possible player files | ShadowNinja | 2014-06-23 |
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* | Only keep players loaded while they're connected | ShadowNinja | 2014-06-23 |
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* | Small cleanup of hud add/remove code | sapier | 2014-05-31 |
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* | Prevent player jumping into nodes from below | BlockMen | 2014-01-16 |
| | | | | Fixes camera glitch and cheating at drowning | ||
* | Add sneak and sneak_glitch to set_physics_override() | PilzAdam | 2013-12-03 |
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* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
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* | Fix various memory access problems detected by valgrind | Kahrl | 2013-08-07 |
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* | Add set_breath and get_breath to lua API. | RealBadAngel | 2013-07-20 |
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* | Dont write player files all the time | PilzAdam | 2013-06-28 |
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* | Print playername when failing to read playerfile and ignore files starting ↵ | PilzAdam | 2013-06-22 |
| | | | | with . | ||
* | Add drowning | PilzAdam | 2013-06-19 |
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* | Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM | Kahrl | 2013-05-26 |
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* | Generalize hud_builtin_enable into hud_set_flags | kwolekr | 2013-04-25 |
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* | Move player collisionbox to player class | sapier | 2013-04-25 |
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* | Added support to disable built-in HUD elements | Diego Martínez | 2013-04-24 |
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* | Allow modifying movement speed, jump height and gravity per-player via the ↵ | MirceaKitsune | 2013-04-05 |
| | | | | Lua API. | ||
* | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Some kind of middleway values for player acceleration for now | Perttu Ahola | 2013-02-15 |
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* | Restore old acceleration behavior until something is actually agreed on (part 2) | Perttu Ahola | 2013-02-15 |
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* | Improved Player Physics | MirceaKitsune | 2013-02-14 |
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* | Add InventoryList width property & allow custom crafting grids. | Ilya Zhuravlev | 2012-09-01 |
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* | minetest.register_on_player_receive_fields() | Perttu Ahola | 2012-07-22 |
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* | Allow defining player's inventory form in Lua | Perttu Ahola | 2012-07-19 |
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* | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl | 2012-06-17 |
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* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | Add 'fly' and 'fast' privileges and the underlying privileges-to-client system | Perttu Ahola | 2012-03-31 |
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* | Simple fix for camera blinking black when jumping into ceiling with current ↵ | Perttu Ahola | 2012-03-29 |
| | | | | smaller collision box | ||
* | added PlayerSAO and RemotePlayer, removed ServerRemotePlayer | Kahrl | 2012-03-29 |
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* | Add event manager and use it to trigger sounds | Perttu Ahola | 2012-03-24 |
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* | LocalPlayer::getStandingNodePos() | Perttu Ahola | 2012-03-24 |
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* | Revert old 4BS/s walk speed for now | Perttu Ahola | 2012-03-15 |
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* | Faster player movement and smaller collision box | Perttu Ahola | 2012-03-10 |
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* | Players stay in environment even when dead, damage flash and fall damage fixes | Kahrl | 2012-02-05 |
| | | | | | | Don't set m_removed on dead players (dead players are indicated by hp == 0). Local damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage) | ||
* | Fix craftresult_is_preview flood in log and remove unnecessary debug output | Kahrl | 2012-01-25 |
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