index
:
minetest.git
gpcf
lifo-fixes
release
modified minetest for gpcfs purposes
gpcf
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
player.cpp
Commit message (
Expand
)
Author
Age
*
Store the maximum player file tries in a constant
ShadowNinja
2014-06-23
*
Only try to load from possible player files
ShadowNinja
2014-06-23
*
Only keep players loaded while they're connected
ShadowNinja
2014-06-23
*
Small cleanup of hud add/remove code
sapier
2014-05-31
*
Prevent player jumping into nodes from below
BlockMen
2014-01-16
*
Add sneak and sneak_glitch to set_physics_override()
PilzAdam
2013-12-03
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Fix various memory access problems detected by valgrind
Kahrl
2013-08-07
*
Add set_breath and get_breath to lua API.
RealBadAngel
2013-07-20
*
Dont write player files all the time
PilzAdam
2013-06-28
*
Print playername when failing to read playerfile and ignore files starting wi...
PilzAdam
2013-06-22
*
Add drowning
PilzAdam
2013-06-19
*
Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM
Kahrl
2013-05-26
*
Generalize hud_builtin_enable into hud_set_flags
kwolekr
2013-04-25
*
Move player collisionbox to player class
sapier
2013-04-25
*
Added support to disable built-in HUD elements
Diego MartÃnez
2013-04-24
*
Allow modifying movement speed, jump height and gravity per-player via the Lu...
MirceaKitsune
2013-04-05
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Some kind of middleway values for player acceleration for now
Perttu Ahola
2013-02-15
*
Restore old acceleration behavior until something is actually agreed on (part 2)
Perttu Ahola
2013-02-15
*
Improved Player Physics
MirceaKitsune
2013-02-14
*
Add InventoryList width property & allow custom crafting grids.
Ilya Zhuravlev
2012-09-01
*
minetest.register_on_player_receive_fields()
Perttu Ahola
2012-07-22
*
Allow defining player's inventory form in Lua
Perttu Ahola
2012-07-19
*
Custom boxy nodes (stairs, slabs) and collision changes
Kahrl
2012-06-17
*
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
Perttu Ahola
2012-03-31
*
Simple fix for camera blinking black when jumping into ceiling with current s...
Perttu Ahola
2012-03-29
*
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
Kahrl
2012-03-29
*
Add event manager and use it to trigger sounds
Perttu Ahola
2012-03-24
*
LocalPlayer::getStandingNodePos()
Perttu Ahola
2012-03-24
*
Revert old 4BS/s walk speed for now
Perttu Ahola
2012-03-15
*
Faster player movement and smaller collision box
Perttu Ahola
2012-03-10
*
Players stay in environment even when dead, damage flash and fall damage fixes
Kahrl
2012-02-05
*
Fix craftresult_is_preview flood in log and remove unnecessary debug output
Kahrl
2012-01-25
*
Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...
Kahrl
2012-01-22
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
*
Move ServerRemotePlayer to a separate file
Perttu Ahola
2011-12-02
*
Make players be again visible from a long distance
Perttu Ahola
2011-12-02
*
Players are more like objects + related stuff
Perttu Ahola
2011-12-01
*
Player-is-SAO WIP
Perttu Ahola
2011-12-01
*
Proper player inventory and hp modification tracking and sending accordingly
Perttu Ahola
2011-11-29
*
CraftItem rework and Lua interface
Kahrl
2011-11-29
*
Player movement speed and node access distance checking
Perttu Ahola
2011-11-29
*
Clean mapnode.h and fix other files accordingly
Perttu Ahola
2011-11-29
*
GameDef compiles
Perttu Ahola
2011-11-29
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
[next]