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path: root/src/player.cpp
Commit message (Collapse)AuthorAge
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Fix various memory access problems detected by valgrindKahrl2013-08-07
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* Add set_breath and get_breath to lua API.RealBadAngel2013-07-20
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* Dont write player files all the timePilzAdam2013-06-28
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* Print playername when failing to read playerfile and ignore files starting ↵PilzAdam2013-06-22
| | | | with .
* Add drowningPilzAdam2013-06-19
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* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-26
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* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-25
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* Move player collisionbox to player classsapier2013-04-25
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* Added support to disable built-in HUD elementsDiego Martínez2013-04-24
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* Allow modifying movement speed, jump height and gravity per-player via the ↵MirceaKitsune2013-04-05
| | | | Lua API.
* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Some kind of middleway values for player acceleration for nowPerttu Ahola2013-02-15
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* Restore old acceleration behavior until something is actually agreed on (part 2)Perttu Ahola2013-02-15
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* Improved Player PhysicsMirceaKitsune2013-02-14
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* Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev2012-09-01
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* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-22
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* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
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* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
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* Simple fix for camera blinking black when jumping into ceiling with current ↵Perttu Ahola2012-03-29
| | | | smaller collision box
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
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* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
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* LocalPlayer::getStandingNodePos()Perttu Ahola2012-03-24
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* Revert old 4BS/s walk speed for nowPerttu Ahola2012-03-15
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* Faster player movement and smaller collision boxPerttu Ahola2012-03-10
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* Players stay in environment even when dead, damage flash and fall damage fixesKahrl2012-02-05
| | | | | | Don't set m_removed on dead players (dead players are indicated by hp == 0). Local damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
* Fix craftresult_is_preview flood in log and remove unnecessary debug outputKahrl2012-01-25
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* Inventory menu (with dragging) improved. Crafting is now handled via a ↵Kahrl2012-01-22
| | | | IACTION_CRAFT inventory action.
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-02
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* Make players be again visible from a long distancePerttu Ahola2011-12-02
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* Players are more like objects + related stuffPerttu Ahola2011-12-01
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* Player-is-SAO WIPPerttu Ahola2011-12-01
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* Proper player inventory and hp modification tracking and sending accordinglyPerttu Ahola2011-11-29
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* CraftItem rework and Lua interfaceKahrl2011-11-29
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* Player movement speed and node access distance checkingPerttu Ahola2011-11-29
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* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-29
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* GameDef compilesPerttu Ahola2011-11-29
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
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* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-29
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* ServerRemotePlayer implements ServerActiveObjectPerttu Ahola2011-11-29
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* Better player damage prevention when falling on unloaded blocks, not ↵Perttu Ahola2011-10-16
| | | | involving getting stuck in there.
* Fix some "Conditional jump or move depends on uninitialised value(s)" ↵Perttu Ahola2011-10-15
| | | | valgrind detections
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
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* Pause in unloaded territory instead of collideJacobF2011-09-06
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