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path:
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player.cpp
Commit message (
Expand
)
Author
Age
*
Wieldhand: Allow overriding the hand
TeTpaAka
2016-11-26
*
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
*
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
*
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...
Loic Blot
2016-10-08
*
Chat: new settings to prevent spam
Loic Blot
2016-10-05
*
Fix player teleportation bug whilst sneaking
HybridDog
2016-03-14
*
Player::accelerateHorizontal/Vertical should be member of LocalPlayer
Loic Blot
2016-02-14
*
Get movement setting instead of hard coded value
asl97
2015-12-15
*
Clean up threading
ShadowNinja
2015-08-23
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minimap: Add ability to disable from server
kwolekr
2015-08-13
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Optional reconnect functionality
est31
2015-07-23
*
Remove profiler.h include where it's not needed. Remove some unreachable and ...
Loic Blot
2015-07-21
*
Add list-rings
est31
2015-06-16
*
Fix uninitialized variable Player::local_animation_speed
Loic Blot
2015-03-28
*
Player: Fix a deadlock triggered by previous commit 0e5e49736c0a5fa29bca257ba...
Loic Blot
2015-03-22
*
Protect Player::hud from concurrent modifications
Loic Blot
2015-03-22
*
Give full breath after death
SmallJoker
2015-02-05
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
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Make players check inventory modification properly
ShadowNinja
2014-10-01
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Simplify player modification checks
ShadowNinja
2014-10-01
*
Split settings into seperate source and header files
ShadowNinja
2014-09-21
*
Fix memory leaks in GenericCAO, ShaderSource and Player classes
sapier
2014-07-02
*
Make player files saving again
SmallJoker
2014-06-29
*
Store the maximum player file tries in a constant
ShadowNinja
2014-06-23
*
Only try to load from possible player files
ShadowNinja
2014-06-23
*
Only keep players loaded while they're connected
ShadowNinja
2014-06-23
*
Small cleanup of hud add/remove code
sapier
2014-05-31
*
Prevent player jumping into nodes from below
BlockMen
2014-01-16
*
Add sneak and sneak_glitch to set_physics_override()
PilzAdam
2013-12-03
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Fix various memory access problems detected by valgrind
Kahrl
2013-08-07
*
Add set_breath and get_breath to lua API.
RealBadAngel
2013-07-20
*
Dont write player files all the time
PilzAdam
2013-06-28
*
Print playername when failing to read playerfile and ignore files starting wi...
PilzAdam
2013-06-22
*
Add drowning
PilzAdam
2013-06-19
*
Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM
Kahrl
2013-05-26
*
Generalize hud_builtin_enable into hud_set_flags
kwolekr
2013-04-25
*
Move player collisionbox to player class
sapier
2013-04-25
*
Added support to disable built-in HUD elements
Diego MartÃnez
2013-04-24
*
Allow modifying movement speed, jump height and gravity per-player via the Lu...
MirceaKitsune
2013-04-05
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Some kind of middleway values for player acceleration for now
Perttu Ahola
2013-02-15
*
Restore old acceleration behavior until something is actually agreed on (part 2)
Perttu Ahola
2013-02-15
*
Improved Player Physics
MirceaKitsune
2013-02-14
*
Add InventoryList width property & allow custom crafting grids.
Ilya Zhuravlev
2012-09-01
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minetest.register_on_player_receive_fields()
Perttu Ahola
2012-07-22
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Allow defining player's inventory form in Lua
Perttu Ahola
2012-07-19
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Custom boxy nodes (stairs, slabs) and collision changes
Kahrl
2012-06-17
*
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
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