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path:
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player.cpp
Commit message (
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Author
Age
...
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
Perttu Ahola
2012-03-31
*
Simple fix for camera blinking black when jumping into ceiling with current s...
Perttu Ahola
2012-03-29
*
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
Kahrl
2012-03-29
*
Add event manager and use it to trigger sounds
Perttu Ahola
2012-03-24
*
LocalPlayer::getStandingNodePos()
Perttu Ahola
2012-03-24
*
Revert old 4BS/s walk speed for now
Perttu Ahola
2012-03-15
*
Faster player movement and smaller collision box
Perttu Ahola
2012-03-10
*
Players stay in environment even when dead, damage flash and fall damage fixes
Kahrl
2012-02-05
*
Fix craftresult_is_preview flood in log and remove unnecessary debug output
Kahrl
2012-01-25
*
Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...
Kahrl
2012-01-22
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
*
Move ServerRemotePlayer to a separate file
Perttu Ahola
2011-12-02
*
Make players be again visible from a long distance
Perttu Ahola
2011-12-02
*
Players are more like objects + related stuff
Perttu Ahola
2011-12-01
*
Player-is-SAO WIP
Perttu Ahola
2011-12-01
*
Proper player inventory and hp modification tracking and sending accordingly
Perttu Ahola
2011-11-29
*
CraftItem rework and Lua interface
Kahrl
2011-11-29
*
Player movement speed and node access distance checking
Perttu Ahola
2011-11-29
*
Clean mapnode.h and fix other files accordingly
Perttu Ahola
2011-11-29
*
GameDef compiles
Perttu Ahola
2011-11-29
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
*
Scripting WIP: dynamic object stuff
Perttu Ahola
2011-11-29
*
ServerRemotePlayer implements ServerActiveObject
Perttu Ahola
2011-11-29
*
Better player damage prevention when falling on unloaded blocks, not involvin...
Perttu Ahola
2011-10-16
*
Fix some "Conditional jump or move depends on uninitialised value(s)" valgrin...
Perttu Ahola
2011-10-15
*
Header file tweaking; mainly for speed
Perttu Ahola
2011-10-12
*
Pause in unloaded territory instead of collide
JacobF
2011-09-06
*
Keep track of player item
Giuseppe Bilotta
2011-08-11
*
Fixing ladders again
Mark Holmquist
2011-08-01
*
Fixed a few problems in the ladder update, and changed the speed to account f...
Mark Holmquist
2011-08-01
*
Ladders implemented!
Mark Holmquist
2011-08-01
*
Fixed handling of inventory in creative mode (normal inventory is not trashed...
Perttu Ahola
2011-07-30
*
extended content-type range
Perttu Ahola
2011-07-23
*
improved player fall damage detection
Perttu Ahola
2011-06-26
*
hopefully fixed the privilege problems
Perttu Ahola
2011-05-29
*
player passwords and privileges in world/auth.txt
Perttu Ahola
2011-05-29
*
Added 'shout' player privilege
Ciaran Gultnieks
2011-05-23
*
All textures are are now searched first from the directory specified by the t...
Perttu Ahola
2011-05-21
*
Passwords - password entry at main menu, stored and checked by server
Ciaran Gultnieks
2011-05-20
*
Fixed two compiler warnings
Perttu Ahola
2011-05-16
*
Privileges to/from string conversion functions standalone, not static members
Ciaran Gultnieks
2011-05-16
*
Allow "all" to be specified in player config file for privileges
Ciaran Gultnieks
2011-05-16
*
Improved server commands and added player permissions.
Ciaran Gultnieks
2011-05-16
*
Code refactoring; split half of main.cpp to game.cpp.
Perttu Ahola
2011-04-23
*
set client to not show hp if server doesn't support it
Perttu Ahola
2011-04-21
*
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
*
Fixed some problems with crafting and inventory
Perttu Ahola
2011-04-11
*
mainly work on object scripting api
Perttu Ahola
2011-02-23
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