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path:
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player.h
Commit message (
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Author
Age
...
*
on_newplayer and on_respawnplayer callbacks
Perttu Ahola
2011-11-29
*
Clean mapnode.h and fix other files accordingly
Perttu Ahola
2011-11-29
*
GameDef compiles
Perttu Ahola
2011-11-29
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Scripting WIP: dynamic object stuff
Perttu Ahola
2011-11-29
*
ServerRemotePlayer implements ServerActiveObject
Perttu Ahola
2011-11-29
*
Better player damage prevention when falling on unloaded blocks, not involvin...
Perttu Ahola
2011-10-16
*
Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and...
Kahrl
2011-09-21
*
fix a numerical problem, but tool is still jittery
Kahrl
2011-09-20
*
Added sprite extruder
Kahrl
2011-09-19
*
Display which tool the player is holding
JacobF
2011-09-07
*
Pause in unloaded territory instead of collide
JacobF
2011-09-06
*
Keep track of player item
Giuseppe Bilotta
2011-08-11
*
Refactor player's eye position coding
Giuseppe Bilotta
2011-08-11
*
Introduce Player::getLightPosition
Giuseppe Bilotta
2011-08-11
*
Respect base virtual functions' signatures
Giuseppe Bilotta
2011-08-08
*
Ladders implemented!
Mark Holmquist
2011-08-01
*
Fixed handling of inventory in creative mode (normal inventory is not trashed...
Perttu Ahola
2011-07-30
*
hopefully fixed the privilege problems
Perttu Ahola
2011-05-29
*
player passwords and privileges in world/auth.txt
Perttu Ahola
2011-05-29
*
Added 'shout' player privilege
Ciaran Gultnieks
2011-05-23
*
Passwords - password entry at main menu, stored and checked by server
Ciaran Gultnieks
2011-05-20
*
Privileges to/from string conversion functions standalone, not static members
Ciaran Gultnieks
2011-05-16
*
Improved server commands and added player permissions.
Ciaran Gultnieks
2011-05-16
*
Code refactoring; split half of main.cpp to game.cpp.
Perttu Ahola
2011-04-23
*
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
*
Fixed some problems with crafting and inventory
Perttu Ahola
2011-04-11
*
Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21
*
fixed bug in sneaking
Perttu Ahola
2011-02-14
*
added sneaking/crouching and changelog
Perttu Ahola
2011-02-14
*
bug-fixin'
Perttu Ahola
2011-02-08
*
mapgen tweaking
Perttu Ahola
2011-02-06
*
This map generator is starting to look pretty good now... also, disabled load...
Perttu Ahola
2011-02-01
*
Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-28
*
Players are left on server while server is running. No passwords yet.
Perttu Ahola
2011-01-15
*
tweaking around, including mapgen, player speed in water, settings
Perttu Ahola
2011-01-15
*
some work-in-progress
Perttu Ahola
2010-12-22
*
added dedicated server build without irrlicht
Perttu Ahola
2010-12-19
*
better water
Perttu Ahola
2010-11-30
*
license stuff
Perttu Ahola
2010-11-29
*
Initial files
Perttu Ahola
2010-11-27
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