| Commit message (Expand) | Author | Age |
... | |
* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
* | Add set_breath and get_breath to lua API. | RealBadAngel | 2013-07-20 |
* | Dont write player files all the time | PilzAdam | 2013-06-28 |
* | Print playername when failing to read playerfile and ignore files starting wi... | PilzAdam | 2013-06-22 |
* | Add drowning | PilzAdam | 2013-06-19 |
* | Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM | Kahrl | 2013-05-26 |
* | Fix nearly all warnings | kwolekr | 2013-05-19 |
* | Move player collisionbox to player class | sapier | 2013-04-25 |
* | Added support to disable built-in HUD elements | Diego MartÃnez | 2013-04-24 |
* | Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification | kwolekr | 2013-04-18 |
* | Lua HUD | Jonathon Anderson | 2013-04-18 |
* | Allow modifying movement speed, jump height and gravity per-player via the Lu... | MirceaKitsune | 2013-04-05 |
* | Update Copyright Years | Sfan5 | 2013-02-24 |
* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
* | Improved Player Physics | MirceaKitsune | 2013-02-14 |
* | Tilt camera on player damage (tweaked by PilzAdam) | Jeija | 2013-01-03 |
* | Don't send player position from client to server if the player hasn't moved | MirceaKitsune | 2012-12-02 |
* | RealBadAngel's patch which allows the lua api to read pressed player keys. Th... | MirceaKitsune | 2012-11-25 |
* | Remove special handling of creative mode | Perttu Ahola | 2012-07-25 |
* | Allow defining player's inventory form in Lua | Perttu Ahola | 2012-07-19 |
* | Optimize headers | Perttu Ahola | 2012-06-17 |
* | Initially split utility.h to multiple files in util/ | Perttu Ahola | 2012-06-17 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
* | Add 'fly' and 'fast' privileges and the underlying privileges-to-client system | Perttu Ahola | 2012-03-31 |
* | Simple fix for camera blinking black when jumping into ceiling with current s... | Perttu Ahola | 2012-03-29 |
* | added PlayerSAO and RemotePlayer, removed ServerRemotePlayer | Kahrl | 2012-03-29 |
* | LocalPlayer::getStandingNodePos() | Perttu Ahola | 2012-03-24 |
* | Fix some warnings on some compilers | Giuseppe Bilotta | 2012-02-02 |
* | Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO... | Kahrl | 2012-01-22 |
* | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl | 2012-01-12 |
* | Add get_look_dir(), get_look_pitch() and get_look_yaw() for players | Perttu Ahola | 2011-12-28 |
* | Move ServerRemotePlayer to a separate file | Perttu Ahola | 2011-12-02 |
* | Make players be again visible from a long distance | Perttu Ahola | 2011-12-02 |
* | Players are more like objects + related stuff | Perttu Ahola | 2011-12-01 |
* | Player-is-SAO WIP | Perttu Ahola | 2011-12-01 |
* | Proper player inventory and hp modification tracking and sending accordingly | Perttu Ahola | 2011-11-29 |
* | CraftItem rework and Lua interface | Kahrl | 2011-11-29 |
* | Player movement speed and node access distance checking | Perttu Ahola | 2011-11-29 |
* | on_newplayer and on_respawnplayer callbacks | Perttu Ahola | 2011-11-29 |
* | Clean mapnode.h and fix other files accordingly | Perttu Ahola | 2011-11-29 |
* | GameDef compiles | Perttu Ahola | 2011-11-29 |
* | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola | 2011-11-29 |
* | Scripting WIP: dynamic object stuff | Perttu Ahola | 2011-11-29 |
* | ServerRemotePlayer implements ServerActiveObject | Perttu Ahola | 2011-11-29 |
* | Better player damage prevention when falling on unloaded blocks, not involvin... | Perttu Ahola | 2011-10-16 |
* | Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and... | Kahrl | 2011-09-21 |
* | fix a numerical problem, but tool is still jittery | Kahrl | 2011-09-20 |
* | Added sprite extruder | Kahrl | 2011-09-19 |
* | Display which tool the player is holding | JacobF | 2011-09-07 |
* | Pause in unloaded territory instead of collide | JacobF | 2011-09-06 |