| Commit message (Collapse) | Author | Age |
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smaller collision box
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ItemStack is a struct, not a class
CollisionInfo is a struct, not a class
InventoryAction is abstract and it needs a virtual destructor
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IACTION_CRAFT inventory action.
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http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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node/tool/item/whatever types
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involving getting stuck in there.
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and refactored some other code into calls of that
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And some simple animation when trying to dig...
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Collect the player's eye position coding in a Player method, and
use it in client to pass the eye position information to the game.
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This is currently only used in the lighting update for remote
players in client.
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trashed anymore), fixed mese pick speed, added some forgotten stuff
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--HG--
extra : rebase_source : 9826d20176134a53ff232816a10407465d8c0f50
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--HG--
extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
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--HG--
extra : rebase_source : 178fe08f10b7de3ebaba088bd24faad795114216
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loading player position from disk because map is regenerated always.
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