Commit message (Collapse) | Author | Age | ||
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* | Move ServerRemotePlayer to a separate file | Perttu Ahola | 2011-12-02 | |
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* | Make players be again visible from a long distance | Perttu Ahola | 2011-12-02 | |
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* | Players are more like objects + related stuff | Perttu Ahola | 2011-12-01 | |
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* | Player-is-SAO WIP | Perttu Ahola | 2011-12-01 | |
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* | Proper player inventory and hp modification tracking and sending accordingly | Perttu Ahola | 2011-11-29 | |
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* | CraftItem rework and Lua interface | Kahrl | 2011-11-29 | |
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* | Player movement speed and node access distance checking | Perttu Ahola | 2011-11-29 | |
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* | on_newplayer and on_respawnplayer callbacks | Perttu Ahola | 2011-11-29 | |
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* | Clean mapnode.h and fix other files accordingly | Perttu Ahola | 2011-11-29 | |
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* | GameDef compiles | Perttu Ahola | 2011-11-29 | |
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* | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | 2011-11-29 | |
| | | | | node/tool/item/whatever types | |||
* | Scripting WIP: dynamic object stuff | Perttu Ahola | 2011-11-29 | |
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* | ServerRemotePlayer implements ServerActiveObject | Perttu Ahola | 2011-11-29 | |
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* | Better player damage prevention when falling on unloaded blocks, not ↵ | Perttu Ahola | 2011-10-16 | |
| | | | | involving getting stuck in there. | |||
* | Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h ↵ | Kahrl | 2011-09-21 | |
| | | | | and refactored some other code into calls of that | |||
* | fix a numerical problem, but tool is still jittery | Kahrl | 2011-09-20 | |
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* | Added sprite extruder | Kahrl | 2011-09-19 | |
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* | Display which tool the player is holding | JacobF | 2011-09-07 | |
| | | | | And some simple animation when trying to dig... | |||
* | Pause in unloaded territory instead of collide | JacobF | 2011-09-06 | |
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* | Keep track of player item | Giuseppe Bilotta | 2011-08-11 | |
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* | Refactor player's eye position coding | Giuseppe Bilotta | 2011-08-11 | |
| | | | | | Collect the player's eye position coding in a Player method, and use it in client to pass the eye position information to the game. | |||
* | Introduce Player::getLightPosition | Giuseppe Bilotta | 2011-08-11 | |
| | | | | | This is currently only used in the lighting update for remote players in client. | |||
* | Respect base virtual functions' signatures | Giuseppe Bilotta | 2011-08-08 | |
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* | Ladders implemented! | Mark Holmquist | 2011-08-01 | |
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* | Fixed handling of inventory in creative mode (normal inventory is not ↵ | Perttu Ahola | 2011-07-30 | |
| | | | | trashed anymore), fixed mese pick speed, added some forgotten stuff | |||
* | hopefully fixed the privilege problems | Perttu Ahola | 2011-05-29 | |
| | | | | | --HG-- extra : rebase_source : 9826d20176134a53ff232816a10407465d8c0f50 | |||
* | player passwords and privileges in world/auth.txt | Perttu Ahola | 2011-05-29 | |
| | | | | | --HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c | |||
* | Added 'shout' player privilege | Ciaran Gultnieks | 2011-05-23 | |
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* | Passwords - password entry at main menu, stored and checked by server | Ciaran Gultnieks | 2011-05-20 | |
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* | Privileges to/from string conversion functions standalone, not static members | Ciaran Gultnieks | 2011-05-16 | |
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* | Improved server commands and added player permissions. | Ciaran Gultnieks | 2011-05-16 | |
| | | | | | --HG-- extra : rebase_source : 178fe08f10b7de3ebaba088bd24faad795114216 | |||
* | Code refactoring; split half of main.cpp to game.cpp. | Perttu Ahola | 2011-04-23 | |
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* | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola | 2011-04-21 | |
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* | Fixed some problems with crafting and inventory | Perttu Ahola | 2011-04-11 | |
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* | Temporary commit; lots of test code and stuff | Perttu Ahola | 2011-02-21 | |
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* | fixed bug in sneaking | Perttu Ahola | 2011-02-14 | |
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* | added sneaking/crouching and changelog | Perttu Ahola | 2011-02-14 | |
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* | bug-fixin' | Perttu Ahola | 2011-02-08 | |
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* | mapgen tweaking | Perttu Ahola | 2011-02-06 | |
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* | This map generator is starting to look pretty good now... also, disabled ↵ | Perttu Ahola | 2011-02-01 | |
| | | | | loading player position from disk because map is regenerated always. | |||
* | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola | 2011-01-28 | |
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* | Players are left on server while server is running. No passwords yet. | Perttu Ahola | 2011-01-15 | |
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* | tweaking around, including mapgen, player speed in water, settings | Perttu Ahola | 2011-01-15 | |
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* | some work-in-progress | Perttu Ahola | 2010-12-22 | |
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* | added dedicated server build without irrlicht | Perttu Ahola | 2010-12-19 | |
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* | better water | Perttu Ahola | 2010-11-30 | |
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* | license stuff | Perttu Ahola | 2010-11-29 | |
| | | | | | --HG-- rename : src/licensecomment.txt => licensecomment.txt | |||
* | Initial files | Perttu Ahola | 2010-11-27 | |