| Commit message (Collapse) | Author | Age |
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
GPLv2/later, by agreement of major contributors
|
| |
|
|
|
|
| |
smaller collision box
|
| |
|
| |
|
|
|
|
|
|
| |
ItemStack is a struct, not a class
CollisionInfo is a struct, not a class
InventoryAction is abstract and it needs a virtual destructor
|
|
|
|
| |
IACTION_CRAFT inventory action.
|
|
|
|
| |
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
node/tool/item/whatever types
|
| |
|
| |
|
|
|
|
| |
involving getting stuck in there.
|
|
|
|
| |
and refactored some other code into calls of that
|
| |
|
| |
|
|
|
|
| |
And some simple animation when trying to dig...
|
| |
|
| |
|
|
|
|
|
| |
Collect the player's eye position coding in a Player method, and
use it in client to pass the eye position information to the game.
|
|
|
|
|
| |
This is currently only used in the lighting update for remote
players in client.
|
| |
|
| |
|
|
|
|
| |
trashed anymore), fixed mese pick speed, added some forgotten stuff
|
|
|
|
|
| |
--HG--
extra : rebase_source : 9826d20176134a53ff232816a10407465d8c0f50
|
|
|
|
|
| |
--HG--
extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
|
| |
|
| |
|
| |
|
|
|
|
|
| |
--HG--
extra : rebase_source : 178fe08f10b7de3ebaba088bd24faad795114216
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|