| Commit message (Collapse) | Author | Age |
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
with .
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
Lua API.
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
| |
This should make it possible to change the player's animation based on what he is doing
Correct lua api version number
Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe.
Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
GPLv2/later, by agreement of major contributors
|
| |
|
|
|
|
| |
smaller collision box
|
| |
|
| |
|
|
|
|
|
|
| |
ItemStack is a struct, not a class
CollisionInfo is a struct, not a class
InventoryAction is abstract and it needs a virtual destructor
|
|
|
|
| |
IACTION_CRAFT inventory action.
|
|
|
|
| |
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
node/tool/item/whatever types
|
| |
|
| |
|
|
|
|
| |
involving getting stuck in there.
|
|
|
|
| |
and refactored some other code into calls of that
|
| |
|
| |
|
|
|
|
| |
And some simple animation when trying to dig...
|