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path: root/src/player.h
Commit message (Collapse)AuthorAge
* Add get_look_dir(), get_look_pitch() and get_look_yaw() for playersPerttu Ahola2011-12-28
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* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-02
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* Make players be again visible from a long distancePerttu Ahola2011-12-02
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* Players are more like objects + related stuffPerttu Ahola2011-12-01
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* Player-is-SAO WIPPerttu Ahola2011-12-01
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* Proper player inventory and hp modification tracking and sending accordinglyPerttu Ahola2011-11-29
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* CraftItem rework and Lua interfaceKahrl2011-11-29
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* Player movement speed and node access distance checkingPerttu Ahola2011-11-29
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* on_newplayer and on_respawnplayer callbacksPerttu Ahola2011-11-29
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* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-29
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* GameDef compilesPerttu Ahola2011-11-29
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-29
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* ServerRemotePlayer implements ServerActiveObjectPerttu Ahola2011-11-29
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* Better player damage prevention when falling on unloaded blocks, not ↵Perttu Ahola2011-10-16
| | | | involving getting stuck in there.
* Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h ↵Kahrl2011-09-21
| | | | and refactored some other code into calls of that
* fix a numerical problem, but tool is still jitteryKahrl2011-09-20
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* Added sprite extruderKahrl2011-09-19
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* Display which tool the player is holdingJacobF2011-09-07
| | | | And some simple animation when trying to dig...
* Pause in unloaded territory instead of collideJacobF2011-09-06
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* Keep track of player itemGiuseppe Bilotta2011-08-11
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* Refactor player's eye position codingGiuseppe Bilotta2011-08-11
| | | | | Collect the player's eye position coding in a Player method, and use it in client to pass the eye position information to the game.
* Introduce Player::getLightPositionGiuseppe Bilotta2011-08-11
| | | | | This is currently only used in the lighting update for remote players in client.
* Respect base virtual functions' signaturesGiuseppe Bilotta2011-08-08
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* Ladders implemented!Mark Holmquist2011-08-01
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* Fixed handling of inventory in creative mode (normal inventory is not ↵Perttu Ahola2011-07-30
| | | | trashed anymore), fixed mese pick speed, added some forgotten stuff
* hopefully fixed the privilege problemsPerttu Ahola2011-05-29
| | | | | --HG-- extra : rebase_source : 9826d20176134a53ff232816a10407465d8c0f50
* player passwords and privileges in world/auth.txtPerttu Ahola2011-05-29
| | | | | --HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
* Added 'shout' player privilegeCiaran Gultnieks2011-05-23
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* Passwords - password entry at main menu, stored and checked by serverCiaran Gultnieks2011-05-20
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* Privileges to/from string conversion functions standalone, not static membersCiaran Gultnieks2011-05-16
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* Improved server commands and added player permissions.Ciaran Gultnieks2011-05-16
| | | | | --HG-- extra : rebase_source : 178fe08f10b7de3ebaba088bd24faad795114216
* Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola2011-04-23
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* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
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* Fixed some problems with crafting and inventoryPerttu Ahola2011-04-11
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
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* fixed bug in sneakingPerttu Ahola2011-02-14
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* added sneaking/crouching and changelogPerttu Ahola2011-02-14
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* bug-fixin'Perttu Ahola2011-02-08
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* mapgen tweakingPerttu Ahola2011-02-06
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* This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola2011-02-01
| | | | loading player position from disk because map is regenerated always.
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
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* Players are left on server while server is running. No passwords yet.Perttu Ahola2011-01-15
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* tweaking around, including mapgen, player speed in water, settingsPerttu Ahola2011-01-15
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* some work-in-progressPerttu Ahola2010-12-22
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* added dedicated server build without irrlichtPerttu Ahola2010-12-19
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* better waterPerttu Ahola2010-11-30
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* license stuffPerttu Ahola2010-11-29
| | | | | --HG-- rename : src/licensecomment.txt => licensecomment.txt
* Initial filesPerttu Ahola2010-11-27