Commit message (Collapse) | Author | Age | |
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* | Dont write player files all the time | PilzAdam | 2013-06-28 |
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* | Print playername when failing to read playerfile and ignore files starting ↵ | PilzAdam | 2013-06-22 |
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* | Add drowning | PilzAdam | 2013-06-19 |
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* | Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM | Kahrl | 2013-05-26 |
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* | Fix nearly all warnings | kwolekr | 2013-05-19 |
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* | Move player collisionbox to player class | sapier | 2013-04-25 |
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* | Added support to disable built-in HUD elements | Diego Martínez | 2013-04-24 |
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* | Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification | kwolekr | 2013-04-18 |
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* | Lua HUD | Jonathon Anderson | 2013-04-18 |
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* | Allow modifying movement speed, jump height and gravity per-player via the ↵ | MirceaKitsune | 2013-04-05 |
| | | | | Lua API. | ||
* | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Improved Player Physics | MirceaKitsune | 2013-02-14 |
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* | Tilt camera on player damage (tweaked by PilzAdam) | Jeija | 2013-01-03 |
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* | Don't send player position from client to server if the player hasn't moved | MirceaKitsune | 2012-12-02 |
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* | RealBadAngel's patch which allows the lua api to read pressed player keys. ↵ | MirceaKitsune | 2012-11-25 |
| | | | | | | | | | | This should make it possible to change the player's animation based on what he is doing Correct lua api version number Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe. Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture | ||
* | Remove special handling of creative mode | Perttu Ahola | 2012-07-25 |
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* | Allow defining player's inventory form in Lua | Perttu Ahola | 2012-07-19 |
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* | Optimize headers | Perttu Ahola | 2012-06-17 |
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* | Initially split utility.h to multiple files in util/ | Perttu Ahola | 2012-06-17 |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | Add 'fly' and 'fast' privileges and the underlying privileges-to-client system | Perttu Ahola | 2012-03-31 |
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* | Simple fix for camera blinking black when jumping into ceiling with current ↵ | Perttu Ahola | 2012-03-29 |
| | | | | smaller collision box | ||
* | added PlayerSAO and RemotePlayer, removed ServerRemotePlayer | Kahrl | 2012-03-29 |
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* | LocalPlayer::getStandingNodePos() | Perttu Ahola | 2012-03-24 |
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* | Fix some warnings on some compilers | Giuseppe Bilotta | 2012-02-02 |
| | | | | | | ItemStack is a struct, not a class CollisionInfo is a struct, not a class InventoryAction is abstract and it needs a virtual destructor | ||
* | Inventory menu (with dragging) improved. Crafting is now handled via a ↵ | Kahrl | 2012-01-22 |
| | | | | IACTION_CRAFT inventory action. | ||
* | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | 2012-01-12 |
| | | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | ||
* | Add get_look_dir(), get_look_pitch() and get_look_yaw() for players | Perttu Ahola | 2011-12-28 |
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* | Move ServerRemotePlayer to a separate file | Perttu Ahola | 2011-12-02 |
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* | Make players be again visible from a long distance | Perttu Ahola | 2011-12-02 |
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* | Players are more like objects + related stuff | Perttu Ahola | 2011-12-01 |
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* | Player-is-SAO WIP | Perttu Ahola | 2011-12-01 |
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* | Proper player inventory and hp modification tracking and sending accordingly | Perttu Ahola | 2011-11-29 |
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* | CraftItem rework and Lua interface | Kahrl | 2011-11-29 |
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* | Player movement speed and node access distance checking | Perttu Ahola | 2011-11-29 |
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* | on_newplayer and on_respawnplayer callbacks | Perttu Ahola | 2011-11-29 |
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* | Clean mapnode.h and fix other files accordingly | Perttu Ahola | 2011-11-29 |
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* | GameDef compiles | Perttu Ahola | 2011-11-29 |
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* | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | 2011-11-29 |
| | | | | node/tool/item/whatever types | ||
* | Scripting WIP: dynamic object stuff | Perttu Ahola | 2011-11-29 |
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* | ServerRemotePlayer implements ServerActiveObject | Perttu Ahola | 2011-11-29 |
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* | Better player damage prevention when falling on unloaded blocks, not ↵ | Perttu Ahola | 2011-10-16 |
| | | | | involving getting stuck in there. | ||
* | Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h ↵ | Kahrl | 2011-09-21 |
| | | | | and refactored some other code into calls of that | ||
* | fix a numerical problem, but tool is still jittery | Kahrl | 2011-09-20 |
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* | Added sprite extruder | Kahrl | 2011-09-19 |
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* | Display which tool the player is holding | JacobF | 2011-09-07 |
| | | | | And some simple animation when trying to dig... | ||
* | Pause in unloaded territory instead of collide | JacobF | 2011-09-06 |
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* | Keep track of player item | Giuseppe Bilotta | 2011-08-11 |
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* | Refactor player's eye position coding | Giuseppe Bilotta | 2011-08-11 |
| | | | | | Collect the player's eye position coding in a Player method, and use it in client to pass the eye position information to the game. |