| Commit message (Expand) | Author | Age |
... | |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
* | Add 'fly' and 'fast' privileges and the underlying privileges-to-client system | Perttu Ahola | 2012-03-31 |
* | Simple fix for camera blinking black when jumping into ceiling with current s... | Perttu Ahola | 2012-03-29 |
* | added PlayerSAO and RemotePlayer, removed ServerRemotePlayer | Kahrl | 2012-03-29 |
* | LocalPlayer::getStandingNodePos() | Perttu Ahola | 2012-03-24 |
* | Fix some warnings on some compilers | Giuseppe Bilotta | 2012-02-02 |
* | Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO... | Kahrl | 2012-01-22 |
* | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl | 2012-01-12 |
* | Add get_look_dir(), get_look_pitch() and get_look_yaw() for players | Perttu Ahola | 2011-12-28 |
* | Move ServerRemotePlayer to a separate file | Perttu Ahola | 2011-12-02 |
* | Make players be again visible from a long distance | Perttu Ahola | 2011-12-02 |
* | Players are more like objects + related stuff | Perttu Ahola | 2011-12-01 |
* | Player-is-SAO WIP | Perttu Ahola | 2011-12-01 |
* | Proper player inventory and hp modification tracking and sending accordingly | Perttu Ahola | 2011-11-29 |
* | CraftItem rework and Lua interface | Kahrl | 2011-11-29 |
* | Player movement speed and node access distance checking | Perttu Ahola | 2011-11-29 |
* | on_newplayer and on_respawnplayer callbacks | Perttu Ahola | 2011-11-29 |
* | Clean mapnode.h and fix other files accordingly | Perttu Ahola | 2011-11-29 |
* | GameDef compiles | Perttu Ahola | 2011-11-29 |
* | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola | 2011-11-29 |
* | Scripting WIP: dynamic object stuff | Perttu Ahola | 2011-11-29 |
* | ServerRemotePlayer implements ServerActiveObject | Perttu Ahola | 2011-11-29 |
* | Better player damage prevention when falling on unloaded blocks, not involvin... | Perttu Ahola | 2011-10-16 |
* | Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and... | Kahrl | 2011-09-21 |
* | fix a numerical problem, but tool is still jittery | Kahrl | 2011-09-20 |
* | Added sprite extruder | Kahrl | 2011-09-19 |
* | Display which tool the player is holding | JacobF | 2011-09-07 |
* | Pause in unloaded territory instead of collide | JacobF | 2011-09-06 |
* | Keep track of player item | Giuseppe Bilotta | 2011-08-11 |
* | Refactor player's eye position coding | Giuseppe Bilotta | 2011-08-11 |
* | Introduce Player::getLightPosition | Giuseppe Bilotta | 2011-08-11 |
* | Respect base virtual functions' signatures | Giuseppe Bilotta | 2011-08-08 |
* | Ladders implemented! | Mark Holmquist | 2011-08-01 |
* | Fixed handling of inventory in creative mode (normal inventory is not trashed... | Perttu Ahola | 2011-07-30 |
* | hopefully fixed the privilege problems | Perttu Ahola | 2011-05-29 |
* | player passwords and privileges in world/auth.txt | Perttu Ahola | 2011-05-29 |
* | Added 'shout' player privilege | Ciaran Gultnieks | 2011-05-23 |
* | Passwords - password entry at main menu, stored and checked by server | Ciaran Gultnieks | 2011-05-20 |
* | Privileges to/from string conversion functions standalone, not static members | Ciaran Gultnieks | 2011-05-16 |
* | Improved server commands and added player permissions. | Ciaran Gultnieks | 2011-05-16 |
* | Code refactoring; split half of main.cpp to game.cpp. | Perttu Ahola | 2011-04-23 |
* | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola | 2011-04-21 |
* | Fixed some problems with crafting and inventory | Perttu Ahola | 2011-04-11 |
* | Temporary commit; lots of test code and stuff | Perttu Ahola | 2011-02-21 |
* | fixed bug in sneaking | Perttu Ahola | 2011-02-14 |
* | added sneaking/crouching and changelog | Perttu Ahola | 2011-02-14 |
* | bug-fixin' | Perttu Ahola | 2011-02-08 |
* | mapgen tweaking | Perttu Ahola | 2011-02-06 |
* | This map generator is starting to look pretty good now... also, disabled load... | Perttu Ahola | 2011-02-01 |
* | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola | 2011-01-28 |