| Commit message (Expand) | Author | Age |
| * | Fix all warnings reported by clang | Sfan5 | 2014-04-15 |
| * | Use integers instead of float values | BlockMen | 2014-04-12 |
| * | Add third person view | BlockMen | 2014-04-12 |
| * | Add sneak and sneak_glitch to set_physics_override() | PilzAdam | 2013-12-03 |
| * | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
| * | Add set_breath and get_breath to lua API. | RealBadAngel | 2013-07-20 |
| * | Dont write player files all the time | PilzAdam | 2013-06-28 |
| * | Print playername when failing to read playerfile and ignore files starting wi... | PilzAdam | 2013-06-22 |
| * | Add drowning | PilzAdam | 2013-06-19 |
| * | Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM | Kahrl | 2013-05-26 |
| * | Fix nearly all warnings | kwolekr | 2013-05-19 |
| * | Move player collisionbox to player class | sapier | 2013-04-25 |
| * | Added support to disable built-in HUD elements | Diego MartÃnez | 2013-04-24 |
| * | Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification | kwolekr | 2013-04-18 |
| * | Lua HUD | Jonathon Anderson | 2013-04-18 |
| * | Allow modifying movement speed, jump height and gravity per-player via the Lu... | MirceaKitsune | 2013-04-05 |
| * | Update Copyright Years | Sfan5 | 2013-02-24 |
| * | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
| * | Improved Player Physics | MirceaKitsune | 2013-02-14 |
| * | Tilt camera on player damage (tweaked by PilzAdam) | Jeija | 2013-01-03 |
| * | Don't send player position from client to server if the player hasn't moved | MirceaKitsune | 2012-12-02 |
| * | RealBadAngel's patch which allows the lua api to read pressed player keys. Th... | MirceaKitsune | 2012-11-25 |
| * | Remove special handling of creative mode | Perttu Ahola | 2012-07-25 |
| * | Allow defining player's inventory form in Lua | Perttu Ahola | 2012-07-19 |
| * | Optimize headers | Perttu Ahola | 2012-06-17 |
| * | Initially split utility.h to multiple files in util/ | Perttu Ahola | 2012-06-17 |
| * | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
| * | Add 'fly' and 'fast' privileges and the underlying privileges-to-client system | Perttu Ahola | 2012-03-31 |
| * | Simple fix for camera blinking black when jumping into ceiling with current s... | Perttu Ahola | 2012-03-29 |
| * | added PlayerSAO and RemotePlayer, removed ServerRemotePlayer | Kahrl | 2012-03-29 |
| * | LocalPlayer::getStandingNodePos() | Perttu Ahola | 2012-03-24 |
| * | Fix some warnings on some compilers | Giuseppe Bilotta | 2012-02-02 |
| * | Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO... | Kahrl | 2012-01-22 |
| * | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl | 2012-01-12 |
| * | Add get_look_dir(), get_look_pitch() and get_look_yaw() for players | Perttu Ahola | 2011-12-28 |
| * | Move ServerRemotePlayer to a separate file | Perttu Ahola | 2011-12-02 |
| * | Make players be again visible from a long distance | Perttu Ahola | 2011-12-02 |
| * | Players are more like objects + related stuff | Perttu Ahola | 2011-12-01 |
| * | Player-is-SAO WIP | Perttu Ahola | 2011-12-01 |
| * | Proper player inventory and hp modification tracking and sending accordingly | Perttu Ahola | 2011-11-29 |
| * | CraftItem rework and Lua interface | Kahrl | 2011-11-29 |
| * | Player movement speed and node access distance checking | Perttu Ahola | 2011-11-29 |
| * | on_newplayer and on_respawnplayer callbacks | Perttu Ahola | 2011-11-29 |
| * | Clean mapnode.h and fix other files accordingly | Perttu Ahola | 2011-11-29 |
| * | GameDef compiles | Perttu Ahola | 2011-11-29 |
| * | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola | 2011-11-29 |
| * | Scripting WIP: dynamic object stuff | Perttu Ahola | 2011-11-29 |
| * | ServerRemotePlayer implements ServerActiveObject | Perttu Ahola | 2011-11-29 |
| * | Better player damage prevention when falling on unloaded blocks, not involvin... | Perttu Ahola | 2011-10-16 |
| * | Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and... | Kahrl | 2011-09-21 |