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path: root/src/player.h
Commit message (Collapse)AuthorAge
* Optional reconnect functionalityest312015-07-23
| | | | | | Enable the server to request the client to reconnect. This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-02
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* Add some missing getter functions to the lua APITeTpaAka2015-05-28
| | | | | | | | | | | | | | | | | | | | | | | ObjectRef: get_properties get_armor_groups get_animation get_attach get_bone_position Players: get_physics_override hud_get_hotbar_itemcount hud_get_hotbar_image hud_get_hotbar_selected_image get_sky get_day_night_ratio get_local_animation get_eye_offset Global: minetest.get_gen_notify minetest.get_noiseparams
* Fix usage of destroyed mutexkwolekr2015-03-31
| | | | | | Also fix a memory leak Fix overloaded virtual warning in Player::move() Remove some trailing whitespace
* Player: Fix a deadlock triggered by previous commit ↵Loic Blot2015-03-22
| | | | 0e5e49736c0a5fa29bca257bafc02d7c7a7171c9
* Protect Player::hud from concurrent modificationsLoic Blot2015-03-22
| | | | Sometimes HUD can be modified by ServerThread and EmergeThread results in a crash on client side because the HUD is not correct
* handleCommand_Breath mustn't update breath is player is dead. A dead player ↵Loic Blot2015-03-12
| | | | | | doesn't breath. Add Player::isDead function to check player is dead
* For usages of assert() that are meant to persist in Release builds (when ↵Craig Robbins2015-03-07
| | | | NDEBUG is defined), replace those usages with persistent alternatives
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
| | | | | | | | | | | | | - Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
* Make players check inventory modification properlyShadowNinja2014-10-01
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* Only set player dirty flag if values changeShadowNinja2014-10-01
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* Simplify player modification checksShadowNinja2014-10-01
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* Only try to load from possible player filesShadowNinja2014-06-23
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* Only keep players loaded while they're connectedShadowNinja2014-06-23
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* Small cleanup of hud add/remove codesapier2014-05-31
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* Fix all warnings reported by clangSfan52014-04-15
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* Use integers instead of float valuesBlockMen2014-04-12
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* Add third person viewBlockMen2014-04-12
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* Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-03
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Add set_breath and get_breath to lua API.RealBadAngel2013-07-20
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* Dont write player files all the timePilzAdam2013-06-28
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* Print playername when failing to read playerfile and ignore files starting ↵PilzAdam2013-06-22
| | | | with .
* Add drowningPilzAdam2013-06-19
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* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-26
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* Fix nearly all warningskwolekr2013-05-19
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* Move player collisionbox to player classsapier2013-04-25
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* Added support to disable built-in HUD elementsDiego Martínez2013-04-24
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* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-18
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* Lua HUDJonathon Anderson2013-04-18
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* Allow modifying movement speed, jump height and gravity per-player via the ↵MirceaKitsune2013-04-05
| | | | Lua API.
* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Improved Player PhysicsMirceaKitsune2013-02-14
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* Tilt camera on player damage (tweaked by PilzAdam)Jeija2013-01-03
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* Don't send player position from client to server if the player hasn't movedMirceaKitsune2012-12-02
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* RealBadAngel's patch which allows the lua api to read pressed player keys. ↵MirceaKitsune2012-11-25
| | | | | | | | | | This should make it possible to change the player's animation based on what he is doing Correct lua api version number Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe. Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture
* Remove special handling of creative modePerttu Ahola2012-07-25
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* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
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* Optimize headersPerttu Ahola2012-06-17
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* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
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* Simple fix for camera blinking black when jumping into ceiling with current ↵Perttu Ahola2012-03-29
| | | | smaller collision box
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
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* LocalPlayer::getStandingNodePos()Perttu Ahola2012-03-24
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* Fix some warnings on some compilersGiuseppe Bilotta2012-02-02
| | | | | | ItemStack is a struct, not a class CollisionInfo is a struct, not a class InventoryAction is abstract and it needs a virtual destructor
* Inventory menu (with dragging) improved. Crafting is now handled via a ↵Kahrl2012-01-22
| | | | IACTION_CRAFT inventory action.
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Add get_look_dir(), get_look_pitch() and get_look_yaw() for playersPerttu Ahola2011-12-28
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