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player.h
Commit message (
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Author
Age
*
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
*
Environment cleanup
Loic Blot
2016-10-09
*
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
*
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...
Loic Blot
2016-10-08
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
Loic Blot
2016-10-08
*
Chat: new settings to prevent spam
Loic Blot
2016-10-05
*
Add zoom, tweakable with zoom_fov, default key: Z (like optifine)
Esteban I. Ruiz Moreno
2016-08-10
*
Player: New get_look, set_look API
raymoo
2016-06-24
*
Initial Gamepad support
est31
2016-06-03
*
Fix player teleportation bug whilst sneaking
HybridDog
2016-03-14
*
Player::accelerateHorizontal/Vertical should be member of LocalPlayer
Loic Blot
2016-02-14
*
v2d & aabbox3d<f32> & sky cleanups
nerzhul
2016-02-11
*
Get movement setting instead of hard coded value
asl97
2015-12-15
*
Add server side ncurses terminal
est31
2015-11-06
*
Clean up threading
ShadowNinja
2015-08-23
*
Optional reconnect functionality
est31
2015-07-23
*
Fix code style from recent commits and add misc. optimizations
kwolekr
2015-07-02
*
Add some missing getter functions to the lua API
TeTpaAka
2015-05-28
*
Fix usage of destroyed mutex
kwolekr
2015-03-31
*
Player: Fix a deadlock triggered by previous commit 0e5e49736c0a5fa29bca257ba...
Loic Blot
2015-03-22
*
Protect Player::hud from concurrent modifications
Loic Blot
2015-03-22
*
handleCommand_Breath mustn't update breath is player is dead. A dead player d...
Loic Blot
2015-03-12
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
*
Make players check inventory modification properly
ShadowNinja
2014-10-01
*
Only set player dirty flag if values change
ShadowNinja
2014-10-01
*
Simplify player modification checks
ShadowNinja
2014-10-01
*
Only try to load from possible player files
ShadowNinja
2014-06-23
*
Only keep players loaded while they're connected
ShadowNinja
2014-06-23
*
Small cleanup of hud add/remove code
sapier
2014-05-31
*
Fix all warnings reported by clang
Sfan5
2014-04-15
*
Use integers instead of float values
BlockMen
2014-04-12
*
Add third person view
BlockMen
2014-04-12
*
Add sneak and sneak_glitch to set_physics_override()
PilzAdam
2013-12-03
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Add set_breath and get_breath to lua API.
RealBadAngel
2013-07-20
*
Dont write player files all the time
PilzAdam
2013-06-28
*
Print playername when failing to read playerfile and ignore files starting wi...
PilzAdam
2013-06-22
*
Add drowning
PilzAdam
2013-06-19
*
Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM
Kahrl
2013-05-26
*
Fix nearly all warnings
kwolekr
2013-05-19
*
Move player collisionbox to player class
sapier
2013-04-25
*
Added support to disable built-in HUD elements
Diego MartÃnez
2013-04-24
*
Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification
kwolekr
2013-04-18
*
Lua HUD
Jonathon Anderson
2013-04-18
*
Allow modifying movement speed, jump height and gravity per-player via the Lu...
MirceaKitsune
2013-04-05
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Improved Player Physics
MirceaKitsune
2013-02-14
*
Tilt camera on player damage (tweaked by PilzAdam)
Jeija
2013-01-03
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