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path: root/src/player.h
Commit message (Expand)AuthorAge
* Add server side ncurses terminalest312015-11-06
* Clean up threadingShadowNinja2015-08-23
* Optional reconnect functionalityest312015-07-23
* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-02
* Add some missing getter functions to the lua APITeTpaAka2015-05-28
* Fix usage of destroyed mutexkwolekr2015-03-31
* Player: Fix a deadlock triggered by previous commit 0e5e49736c0a5fa29bca257ba...Loic Blot2015-03-22
* Protect Player::hud from concurrent modificationsLoic Blot2015-03-22
* handleCommand_Breath mustn't update breath is player is dead. A dead player d...Loic Blot2015-03-12
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
* Make players check inventory modification properlyShadowNinja2014-10-01
* Only set player dirty flag if values changeShadowNinja2014-10-01
* Simplify player modification checksShadowNinja2014-10-01
* Only try to load from possible player filesShadowNinja2014-06-23
* Only keep players loaded while they're connectedShadowNinja2014-06-23
* Small cleanup of hud add/remove codesapier2014-05-31
* Fix all warnings reported by clangSfan52014-04-15
* Use integers instead of float valuesBlockMen2014-04-12
* Add third person viewBlockMen2014-04-12
* Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-03
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Add set_breath and get_breath to lua API.RealBadAngel2013-07-20
* Dont write player files all the timePilzAdam2013-06-28
* Print playername when failing to read playerfile and ignore files starting wi...PilzAdam2013-06-22
* Add drowningPilzAdam2013-06-19
* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-26
* Fix nearly all warningskwolekr2013-05-19
* Move player collisionbox to player classsapier2013-04-25
* Added support to disable built-in HUD elementsDiego Martínez2013-04-24
* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-18
* Lua HUDJonathon Anderson2013-04-18
* Allow modifying movement speed, jump height and gravity per-player via the Lu...MirceaKitsune2013-04-05
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Improved Player PhysicsMirceaKitsune2013-02-14
* Tilt camera on player damage (tweaked by PilzAdam)Jeija2013-01-03
* Don't send player position from client to server if the player hasn't movedMirceaKitsune2012-12-02
* RealBadAngel's patch which allows the lua api to read pressed player keys. Th...MirceaKitsune2012-11-25
* Remove special handling of creative modePerttu Ahola2012-07-25
* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
* Optimize headersPerttu Ahola2012-06-17
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
* Simple fix for camera blinking black when jumping into ceiling with current s...Perttu Ahola2012-03-29
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
* LocalPlayer::getStandingNodePos()Perttu Ahola2012-03-24
* Fix some warnings on some compilersGiuseppe Bilotta2012-02-02
* Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...Kahrl2012-01-22