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player.h
Commit message (
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Author
Age
*
Improved Player Physics
MirceaKitsune
2013-02-14
*
Tilt camera on player damage (tweaked by PilzAdam)
Jeija
2013-01-03
*
Don't send player position from client to server if the player hasn't moved
MirceaKitsune
2012-12-02
*
RealBadAngel's patch which allows the lua api to read pressed player keys. Th...
MirceaKitsune
2012-11-25
*
Remove special handling of creative mode
Perttu Ahola
2012-07-25
*
Allow defining player's inventory form in Lua
Perttu Ahola
2012-07-19
*
Optimize headers
Perttu Ahola
2012-06-17
*
Initially split utility.h to multiple files in util/
Perttu Ahola
2012-06-17
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
Perttu Ahola
2012-03-31
*
Simple fix for camera blinking black when jumping into ceiling with current s...
Perttu Ahola
2012-03-29
*
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
Kahrl
2012-03-29
*
LocalPlayer::getStandingNodePos()
Perttu Ahola
2012-03-24
*
Fix some warnings on some compilers
Giuseppe Bilotta
2012-02-02
*
Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...
Kahrl
2012-01-22
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
*
Add get_look_dir(), get_look_pitch() and get_look_yaw() for players
Perttu Ahola
2011-12-28
*
Move ServerRemotePlayer to a separate file
Perttu Ahola
2011-12-02
*
Make players be again visible from a long distance
Perttu Ahola
2011-12-02
*
Players are more like objects + related stuff
Perttu Ahola
2011-12-01
*
Player-is-SAO WIP
Perttu Ahola
2011-12-01
*
Proper player inventory and hp modification tracking and sending accordingly
Perttu Ahola
2011-11-29
*
CraftItem rework and Lua interface
Kahrl
2011-11-29
*
Player movement speed and node access distance checking
Perttu Ahola
2011-11-29
*
on_newplayer and on_respawnplayer callbacks
Perttu Ahola
2011-11-29
*
Clean mapnode.h and fix other files accordingly
Perttu Ahola
2011-11-29
*
GameDef compiles
Perttu Ahola
2011-11-29
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Scripting WIP: dynamic object stuff
Perttu Ahola
2011-11-29
*
ServerRemotePlayer implements ServerActiveObject
Perttu Ahola
2011-11-29
*
Better player damage prevention when falling on unloaded blocks, not involvin...
Perttu Ahola
2011-10-16
*
Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and...
Kahrl
2011-09-21
*
fix a numerical problem, but tool is still jittery
Kahrl
2011-09-20
*
Added sprite extruder
Kahrl
2011-09-19
*
Display which tool the player is holding
JacobF
2011-09-07
*
Pause in unloaded territory instead of collide
JacobF
2011-09-06
*
Keep track of player item
Giuseppe Bilotta
2011-08-11
*
Refactor player's eye position coding
Giuseppe Bilotta
2011-08-11
*
Introduce Player::getLightPosition
Giuseppe Bilotta
2011-08-11
*
Respect base virtual functions' signatures
Giuseppe Bilotta
2011-08-08
*
Ladders implemented!
Mark Holmquist
2011-08-01
*
Fixed handling of inventory in creative mode (normal inventory is not trashed...
Perttu Ahola
2011-07-30
*
hopefully fixed the privilege problems
Perttu Ahola
2011-05-29
*
player passwords and privileges in world/auth.txt
Perttu Ahola
2011-05-29
*
Added 'shout' player privilege
Ciaran Gultnieks
2011-05-23
*
Passwords - password entry at main menu, stored and checked by server
Ciaran Gultnieks
2011-05-20
*
Privileges to/from string conversion functions standalone, not static members
Ciaran Gultnieks
2011-05-16
*
Improved server commands and added player permissions.
Ciaran Gultnieks
2011-05-16
*
Code refactoring; split half of main.cpp to game.cpp.
Perttu Ahola
2011-04-23
*
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
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