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path: root/src/player.h
Commit message (Expand)AuthorAge
* Restore pass-through of direction keys (#11924)sfan52022-01-09
* Joystick sensitivity for player movement (#11262)NeroBurner2021-08-27
* Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND2020-08-15
* set_fov: Add support for time-based transitions (#9705)ANAND2020-05-02
* Add support for per-player FOV overrides and multipliersAnand S2019-09-19
* Unify wield item handling (#8677)SmallJoker2019-08-07
* Extend pitch fly mode to swimming (#7943)random-geek2018-12-31
* Added pitch fly mode (#7817)Gaël C2018-12-01
* Client-side autojump. Remove Android-only stepheight autojump (#7228)Ben Deutsch2018-11-22
* Fix rtt >= 0.0f assertion and free_move crashSmallJoker2018-06-24
* PlayerSettings struct for player movement code (#7243)Ben Deutsch2018-04-18
* Add formspec theming using prepended stringsAndrew Ward2018-03-28
* Make Player::peer_id server-side only and add getters and setters (#6478)Loïc Blot2017-09-30
* Add session_t typedef + remove unused functions (#6470)Loïc Blot2017-09-27
* Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)Loïc Blot2017-08-19
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Player::getSpeed/setSpeed use const refsLoic Blot2017-08-14
* Player class: disable copyLoic Blot2017-08-14
* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-18
* Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot2017-06-06
* Cleanup some header inclusions to improve compilation timesLoic Blot2017-01-11
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-30
* Environment cleanupLoic Blot2016-10-09
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-08
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-08
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-08
* Chat: new settings to prevent spamLoic Blot2016-10-05
* Add zoom, tweakable with zoom_fov, default key: Z (like optifine)Esteban I. Ruiz Moreno2016-08-10
* Player: New get_look, set_look APIraymoo2016-06-24
* Initial Gamepad supportest312016-06-03
* Fix player teleportation bug whilst sneakingHybridDog2016-03-14
* Player::accelerateHorizontal/Vertical should be member of LocalPlayerLoic Blot2016-02-14
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-11
* Get movement setting instead of hard coded valueasl972015-12-15
* Add server side ncurses terminalest312015-11-06
* Clean up threadingShadowNinja2015-08-23
* Optional reconnect functionalityest312015-07-23
* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-02
* Add some missing getter functions to the lua APITeTpaAka2015-05-28
* Fix usage of destroyed mutexkwolekr2015-03-31
* Player: Fix a deadlock triggered by previous commit 0e5e49736c0a5fa29bca257ba...Loic Blot2015-03-22
* Protect Player::hud from concurrent modificationsLoic Blot2015-03-22
* handleCommand_Breath mustn't update breath is player is dead. A dead player d...Loic Blot2015-03-12
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
* Make players check inventory modification properlyShadowNinja2014-10-01
* Only set player dirty flag if values changeShadowNinja2014-10-01
* Simplify player modification checksShadowNinja2014-10-01
* Only try to load from possible player filesShadowNinja2014-06-23
* Only keep players loaded while they're connectedShadowNinja2014-06-23