| Commit message (Expand) | Author | Age |
* | PlayerSAO/LocalPlayer refactor: (#4612) | Ner'zhul | 2016-10-30 |
* | Environment cleanup | Loic Blot | 2016-10-09 |
* | Move RemotePlayer code to its own cpp/header | Loic Blot | 2016-10-08 |
* | RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (... | Loic Blot | 2016-10-08 |
* | Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X) | Loic Blot | 2016-10-08 |
* | Chat: new settings to prevent spam | Loic Blot | 2016-10-05 |
* | Add zoom, tweakable with zoom_fov, default key: Z (like optifine) | Esteban I. Ruiz Moreno | 2016-08-10 |
* | Player: New get_look, set_look API | raymoo | 2016-06-24 |
* | Initial Gamepad support | est31 | 2016-06-03 |
* | Fix player teleportation bug whilst sneaking | HybridDog | 2016-03-14 |
* | Player::accelerateHorizontal/Vertical should be member of LocalPlayer | Loic Blot | 2016-02-14 |
* | v2d & aabbox3d<f32> & sky cleanups | nerzhul | 2016-02-11 |
* | Get movement setting instead of hard coded value | asl97 | 2015-12-15 |
* | Add server side ncurses terminal | est31 | 2015-11-06 |
* | Clean up threading | ShadowNinja | 2015-08-23 |
* | Optional reconnect functionality | est31 | 2015-07-23 |
* | Fix code style from recent commits and add misc. optimizations | kwolekr | 2015-07-02 |
* | Add some missing getter functions to the lua API | TeTpaAka | 2015-05-28 |
* | Fix usage of destroyed mutex | kwolekr | 2015-03-31 |
* | Player: Fix a deadlock triggered by previous commit 0e5e49736c0a5fa29bca257ba... | Loic Blot | 2015-03-22 |
* | Protect Player::hud from concurrent modifications | Loic Blot | 2015-03-22 |
* | handleCommand_Breath mustn't update breath is player is dead. A dead player d... | Loic Blot | 2015-03-12 |
* | For usages of assert() that are meant to persist in Release builds (when NDEB... | Craig Robbins | 2015-03-07 |
* | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl | 2014-11-08 |
* | Make players check inventory modification properly | ShadowNinja | 2014-10-01 |
* | Only set player dirty flag if values change | ShadowNinja | 2014-10-01 |
* | Simplify player modification checks | ShadowNinja | 2014-10-01 |
* | Only try to load from possible player files | ShadowNinja | 2014-06-23 |
* | Only keep players loaded while they're connected | ShadowNinja | 2014-06-23 |
* | Small cleanup of hud add/remove code | sapier | 2014-05-31 |
* | Fix all warnings reported by clang | Sfan5 | 2014-04-15 |
* | Use integers instead of float values | BlockMen | 2014-04-12 |
* | Add third person view | BlockMen | 2014-04-12 |
* | Add sneak and sneak_glitch to set_physics_override() | PilzAdam | 2013-12-03 |
* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
* | Add set_breath and get_breath to lua API. | RealBadAngel | 2013-07-20 |
* | Dont write player files all the time | PilzAdam | 2013-06-28 |
* | Print playername when failing to read playerfile and ignore files starting wi... | PilzAdam | 2013-06-22 |
* | Add drowning | PilzAdam | 2013-06-19 |
* | Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM | Kahrl | 2013-05-26 |
* | Fix nearly all warnings | kwolekr | 2013-05-19 |
* | Move player collisionbox to player class | sapier | 2013-04-25 |
* | Added support to disable built-in HUD elements | Diego MartÃnez | 2013-04-24 |
* | Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification | kwolekr | 2013-04-18 |
* | Lua HUD | Jonathon Anderson | 2013-04-18 |
* | Allow modifying movement speed, jump height and gravity per-player via the Lu... | MirceaKitsune | 2013-04-05 |
* | Update Copyright Years | Sfan5 | 2013-02-24 |
* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
* | Improved Player Physics | MirceaKitsune | 2013-02-14 |
* | Tilt camera on player damage (tweaked by PilzAdam) | Jeija | 2013-01-03 |