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* Fix & make linux conditionals uniform (#4278)Rogier-52016-07-04
| | | | | | | | The source used a hodge-podge of different combinations of different macros to check for linux: 'linux', '__linux', '__linux__'. As '__linux__' is standard (Posix), and the others are not, the source now uniformly uses __linux__. If either linux or __linux are defined, it is made sure that __linux__ is defined as well.
* Fix OSX building issue caused by ad884f2Pavel Puchkin2016-01-29
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* Clocksource: use a better clock if available.Auke Kok2016-01-29
| | | | | | | | | | | | | | | | | | | | | | | | | | | clock_gettime() is a far better clock than gettimeofday(). Even better than clock_gettime() is that you can select either CLOCK_MONOTONIC, or even CLOCK_MONOTONIC_RAW. These clocks offer high precision time. And the _RAW variant will never roll back due to NTP drift or daylight savings, or otherwise. I've adjusted this code to select the right clock method auto- matically based on what's available in the OS. This means that if you're running a very old linux version, MacOS or other, you will automatically get the best clocksource available. I've tested all Linux clocksources by selectively compiling and running a 10k+ timer test suite. In all cases I confirmed that the 3 POSIX Linux clocksources worked properly, and were selected properly. I've modified the OS X compile path to use the high-res clock source for all time functions, but I can't confirm it works or that it compiles. As for WIN32, I confirmed that the used clocksource is indeed a Monotonic clocksource, so good news: that code section appears to be exactly what it should be.
* Add seperate cache pathShadowNinja2015-12-07
| | | | | This is set to the XDG cache path where possible. It's set to the app's cache path on Android.
* Add LuaSecureRandomest312015-11-08
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* Use CUSTOM_LOCALEDIR if specifiedShadowNinja2015-09-06
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* Fix building on OSX, broken since "Clean up threading"Pavel Puchkin2015-09-06
| | | | | | | | | | | | Commit e4bff8be94c0db4f94e63ad448d0eeb869ccdbbd - Clean up threading by @ShadowNinja has broken the OSX build. Including things inside a namespace isn't good. Also fixes #3124.
* Clean up threadingShadowNinja2015-08-23
| | | | | | | | | | | | | | | | | | | | * Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test.
* Little coding style fix on porting.hLoic Blot2015-07-10
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* Porting: Refactor initalizePaths()kwolekr2015-04-19
| | | | | Add support for Solaris and HP-UX Search additional potential procfs locations for current executable
* Add Lua function get_video_modes() for main menuCraig Robbins2015-03-28
| | | | Also updates and uses porting::getSupportedVideoModes()
* Fix FTBFS on GNU/Hurd platformMarkus Koschany2015-02-11
| | | | | Minetest fails to build on GNU/Hurd due to a name clash with OSX/Apple, both are defining the __MACH__ keyword. This commit fixes the issue.
* Create minidump on fatal Win32 exceptionskwolekr2015-02-02
| | | | | Remove software exception translator function, simplifying exception handler macros. FatalSystemExceptions are left unhandled.
* Reorganize supported video driver query mechanismskwolekr2015-01-18
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* Set WM_CLASS window hint for Xorgkwolekr2014-12-15
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* Simplify loading of Android version of menuShadowNinja2014-11-20
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* Add support for Android 2.3+sapier2014-06-29
| | | | | | | | | | | | | There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed!
* OS X compatibility fixesMartin Doege2014-06-29
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* Add support for exiting formspecs by doubleclicking outsidesapier2014-06-12
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* Revert "Add daemon support for linux like operating systems"sapier2014-06-01
| | | | Remove daemon support due to delayed popular vote (part 2)
* Add daemon support for linux like operating systemssapier2014-05-31
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* Fix setThreadName support for BSDShadowNinja2014-05-26
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* Add support for dpi based HUD scalingsapier2014-04-27
| | | | | | Add support for (configurable) multiline hotbar Improved screensize handling Add userdefined gui scale by BlockMen
* Fix argument type of the RaiseException() functionFessWolf2014-04-23
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* Add support for threadnames on BSD, Windows (MSVC-only), and OSXShadowNinja2014-04-19
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* Fix problem with newer MinGW runtimesSfan52014-04-14
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* Fix broken win32+bsd buildsapier2014-04-11
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* Add support for named threads (atm linux only)sapier2014-04-09
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* Define strlcpy on platforms that do not have itkwolekr2014-02-09
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* Add capability to read table flag fields from Lua APIkwolekr2014-02-09
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* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
| | | | | Remove flagmask field from set_mapgen_params table Add small bits of needed documentation
* Include system info in the HTTP user agent on WindowsSfan52014-01-23
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Add support for IPv6proller2013-06-23
| | | | | | | Two new configuration options are added: - "enable_ipv6" to enable/disable the overall use of IPv6 - "ipv6_server" to enable/disable the use of IPv6 sockets when running a server (when "enable_ipv6" is enabled)
* Add varying levels of precision to TimeTakerkwolekr2013-03-29
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* Fix build on Windowskwolekr2013-02-25
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* Fix most walled-off caveskwolekr2013-02-25
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* Tune queue limits, some other adjustmentskwolekr2013-02-25
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* Add multi-Emerge thread supportkwolekr2013-02-25
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Add flag string settings, flat map optionkwolekr2013-02-06
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* Fix compile under MingWkwolekr2013-01-23
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* Fix compile on certain Linux configurations, reduce spawn point heightkwolekr2013-01-21
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* Last set of minor cleanupskwolekr2013-01-21
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* Optimize headersPerttu Ahola2012-06-17
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Initial directory structure reworkPerttu Ahola2012-03-10
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* Move images to data/textures and fix some path stuff; hope that installation ↵Perttu Ahola2011-11-29
| | | | still works
* fixed not finding data dir if installedConstantin Wenger2011-08-12
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