index
:
minetest.git
gpcf
lifo-fixes
release
modified minetest for gpcfs purposes
gpcf
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
remoteplayer.cpp
Commit message (
Expand
)
Author
Age
*
Consistent HP and damage types (#8167)
SmallJoker
2019-02-10
*
Fix on_successful_save -> onSuccessfulSave
Loïc Blot
2019-01-04
*
Fix various player save issues (performance penalty on sql backends + bugs)
Loïc Blot
2019-01-04
*
Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)
CoderForTheBetter
2018-11-28
*
Inv deSerialize(): Prevent infinite loop, error on failure (#7711)
SmallJoker
2018-09-14
*
Fix builtin inventory list crash when size = 0 (#7297)
SmallJoker
2018-05-05
*
Add player:get_meta(), deprecate player attributes (#7202)
rubenwardy
2018-04-06
*
Update JsonCPP to 1.8.3 (#6466)
Loïc Blot
2017-09-26
*
Respect object property hp_max field for players (#6287)
SmallJoker
2017-08-23
*
Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)
Loïc Blot
2017-08-19
*
Cpp11 patchset 11: continue working on constructor style migration (#6004)
Loïc Blot
2017-06-18
*
Clouds: Fix reddish clouds. Add missing alpha update
paramat
2017-05-04
*
Add clouds API
Ben Deutsch
2017-04-30
*
Player data to Database (#5475)
Loïc Blot
2017-04-23
*
Some performance optimizations (#5424)
Loïc Blot
2017-03-22
*
Add ModMetadata API (#5131)
Loïc Blot
2017-02-08
*
Implement player attribute backend (#4155)
Loïc Blot
2017-01-27
*
Breath cheat fix: server side
Loic Blot
2017-01-01
*
PlayerSAO saving fix (#4734)
Ner'zhul
2016-11-05
*
Fix overloading problems mentioned by clang
Loic Blot
2016-10-30
*
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
*
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08