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* Make Lua error output in log clearerPerttu Ahola2012-03-19
* Clean up log messages everywherePerttu Ahola2012-03-11
* Correctly pop stuff from the Lua stack in script_load()Perttu Ahola2011-12-31
* Determine light_propagates from paramtypePerttu Ahola2011-12-04
* Enforced mod global naming convention and better error reportingPerttu Ahola2011-12-03
* Fix script error reporting a bitPerttu Ahola2011-12-02
* Falling sand and gravelPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* random scripting work-in-progressPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
>: static const std::vector<v3s16> &getFacePositions(u16 d); private: static const std::vector<v3s16> &generateFacePosition(u16 d); static std::unordered_map<u16, std::vector<v3s16>> cache; static std::mutex cache_mutex; };