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path: root/src/script/CMakeLists.txt
Commit message (Expand)AuthorAge
* Rename Scripting API files for consistencyShadowNinja2017-04-25
* [CSM] Client side moddingLoic Blot2017-03-13
* Clean up and tweak build systemShadowNinja2015-03-27
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Move scriptapi to separate folder (by sapier)sapier2013-05-25
>/* ** $Id: lualib.h,v 1.36.1.1 2007/12/27 13:02:25 roberto Exp $ ** Lua standard libraries ** See Copyright Notice in lua.h */ #ifndef lualib_h #define lualib_h #include "lua.h" /* Key to file-handle type */ #define LUA_FILEHANDLE "FILE*" #define LUA_COLIBNAME "coroutine" LUALIB_API int (luaopen_base) (lua_State *L); #define LUA_TABLIBNAME "table" LUALIB_API int (luaopen_table) (lua_State *L); #define LUA_IOLIBNAME "io" LUALIB_API int (luaopen_io) (lua_State *L); #define LUA_OSLIBNAME "os" LUALIB_API int (luaopen_os) (lua_State *L); #define LUA_STRLIBNAME "string" LUALIB_API int (luaopen_string) (lua_State *L); #define LUA_MATHLIBNAME "math" LUALIB_API int (luaopen_math) (lua_State *L); #define LUA_DBLIBNAME "debug" LUALIB_API int (luaopen_debug) (lua_State *L); #define LUA_LOADLIBNAME "package" LUALIB_API int (luaopen_package) (lua_State *L); /* open all previous libraries */ LUALIB_API void (luaL_openlibs) (lua_State *L); #ifndef lua_assert #define lua_assert(x) ((void)0) #endif #endif