aboutsummaryrefslogtreecommitdiff
path: root/src/script/CMakeLists.txt
Commit message (Collapse)AuthorAge
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
|
* Move scriptapi to separate folder (by sapier)sapier2013-05-25
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
a id='n61' href='#n61'>61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include "nodedef.h"
#include <IMeshManipulator.h>

struct MeshMakeData;
struct MeshCollector;

struct LightPair {
	u8 lightDay;
	u8 lightNight;

	LightPair() = default;
	explicit LightPair(u16 value) : lightDay(value & 0xff), lightNight(value >> 8) {}
	LightPair(u8 valueA, u8 valueB) : lightDay(valueA), lightNight(valueB) {}
	LightPair(float valueA, float valueB) :
		lightDay(core::clamp(core::round32(valueA), 0, 255)),
		lightNight(core::clamp(core::round32(valueB), 0, 255)) {}
	operator u16() const { return lightDay | lightNight << 8; }
};

struct LightInfo {
	float light_day;
	float light_night;
	float light_boosted;

	LightPair getPair(float sunlight_boost = 0.0) const
	{
		return LightPair(
			(1 - sunlight_boost) * light_day
			+ sunlight_boost * light_boosted,
			light_night);
	}
};

struct LightFrame {
	f32 lightsDay[8];
	f32 lightsNight[8];
	bool sunlight[8];
};

class MapblockMeshGenerator
{
public:
	MeshMakeData *data;
	MeshCollector *collector;

	const NodeDefManager *nodedef;
	scene::IMeshManipulator *meshmanip;

// options
	bool enable_mesh_cache;

// current node
	v3s16 blockpos_nodes;
	v3s16 p;
	v3f origin;
	MapNode n;
	const ContentFeatures *f;
	LightPair light;
	LightFrame frame;
	video::SColor color;
	TileSpec tile;
	float scale;

// lighting
	void getSmoothLightFrame();
	LightInfo blendLight(const v3f &vertex_pos);
	video::SColor blendLightColor(const v3f &vertex_pos);
	video::SColor blendLightColor(const v3f &vertex_pos, const v3f &vertex_normal);

	void useTile(int index = 0, u8 set_flags = MATERIAL_FLAG_CRACK_OVERLAY,
		u8 reset_flags = 0, bool special = false);
	void getTile(int index, TileSpec *tile);
	void getTile(v3s16 direction, TileSpec *tile);
	void getSpecialTile(int index, TileSpec *tile, bool apply_crack = false);

// face drawing
	void drawQuad(v3f *vertices, const v3s16 &normal = v3s16(0, 0, 0),
		float vertical_tiling = 1.0);

// cuboid drawing!
	void drawCuboid(const aabb3f &box, TileSpec *tiles, int tilecount,
		const LightInfo *lights , const f32 *txc);
	void generateCuboidTextureCoords(aabb3f const &box, f32 *coords);
	void drawAutoLightedCuboid(aabb3f box, const f32 *txc = NULL,
		TileSpec *tiles = NULL, int tile_count = 0);

// liquid-specific
	bool top_is_same_liquid;
	bool draw_liquid_bottom;
	TileSpec tile_liquid;
	TileSpec tile_liquid_top;
	content_t c_flowing;
	content_t c_source;
	video::SColor color_liquid_top;
	struct NeighborData {
		f32 level;
		content_t content;
		bool is_same_liquid;
		bool top_is_same_liquid;
	};
	NeighborData liquid_neighbors[3][3];
	f32 corner_levels[2][2];

	void prepareLiquidNodeDrawing();
	void getLiquidNeighborhood();
	void calculateCornerLevels();
	f32 getCornerLevel(int i, int k);
	void drawLiquidSides();
	void drawLiquidTop();
	void drawLiquidBottom();

// raillike-specific
	// name of the group that enables connecting to raillike nodes of different kind
	static const std::string raillike_groupname;
	int raillike_group;
	bool isSameRail(v3s16 dir);

// plantlike-specific
	PlantlikeStyle draw_style;
	v3f offset;
	int rotate_degree;
	bool random_offset_Y;
	int face_num;
	float plant_height;

	void drawPlantlikeQuad(float rotation, float quad_offset = 0,
		bool offset_top_only = false);
	void drawPlantlike();

// firelike-specific
	void drawFirelikeQuad(float rotation, float opening_angle,
		float offset_h, float offset_v = 0.0);

// drawtypes
	void drawLiquidNode();
	void drawGlasslikeNode();
	void drawGlasslikeFramedNode();
	void drawAllfacesNode();
	void drawTorchlikeNode();
	void drawSignlikeNode();
	void drawPlantlikeNode();
	void drawPlantlikeRootedNode();
	void drawFirelikeNode();
	void drawFencelikeNode();
	void drawRaillikeNode();
	void drawNodeboxNode();
	void drawMeshNode();

// common
	void errorUnknownDrawtype();
	void drawNode();

public:
	MapblockMeshGenerator(MeshMakeData *input, MeshCollector *output);
	void generate();
	void renderSingle(content_t node);
};