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c_content.cpp
Commit message (
Expand
)
Author
Age
*
Respect object property hp_max field for players (#6287)
SmallJoker
2017-08-23
*
Modernize source code: last part (#6285)
Loïc Blot
2017-08-20
*
Add 'plantlike_rooted' drawtype
number Zero
2017-07-11
*
Sound: Add pitch option (#5960)
Rui
2017-06-11
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
*
[CSM] Add function to get the definition of items (#5732)
bigfoot547
2017-05-21
*
Fix CSM crash (#5779)
red-001
2017-05-20
*
Sound API: Add fading sounds
Brandon
2017-05-03
*
[CSM] Add event on_place_node API lua (#5548)
Vincent Glize
2017-04-29
*
Soft node overlay (#5186)
Dániel Juhász
2017-04-21
*
Fix various copy instead of const ref reported by cppcheck (#5615)
Loïc Blot
2017-04-19
*
Hardware coloring for itemstacks
Dániel Juhász
2017-04-08
*
Add `get_wielded_item`
red-001
2017-03-13
*
Fix wrong meta key in item meta on ItemStack construction
rubenwardy
2017-02-22
*
Fix incompatibility of ItemStack.to_table() introduced by stack meta
rubenwardy
2017-02-07
*
Add ItemStack key-value meta storage
rubenwardy
2017-02-04
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
*
Add particle animation, glow
sfan5
2017-01-18
*
Add 2D sheet animation for nodes
sfan5
2017-01-02
*
Move TileAnimation code to seperate file
sfan5
2017-01-02
*
Limit light_source in the engine (#4814)
juhdanad
2016-11-28
*
Revert "Adding particle blend, glow and animation (#4705)"
sfan5
2016-11-14
*
Adding particle blend, glow and animation (#4705)
Foghrye4
2016-11-15
*
Replace various std::map with UNORDERED_MAP + various cleanups
Loic Blot
2016-10-05
*
Make some maps unordered to improve performance
Loic Blot
2016-10-05
*
Make getStackMax return the correct maximal stack size
SmallJoker
2016-09-08
*
Fixes for compiling with a newer (system) jsoncpp (#4429)
Rogier-5
2016-08-10
*
Allow nodes to specify which sides to connect to.
Auke Kok
2016-03-12
*
Nodebox: Allow nodeboxes to "connect"
Auke Kok
2016-03-12
*
Allow per-tiles culling.
Auke Kok
2016-01-20
*
Show infotext with description for item entities
RealBadAngel
2016-01-18
*
Liquids: Flow into and destroy 'floodable' nodes
paramat
2016-01-07
*
Revert "Add support for using arbitrary meshes as items"
Sapier
2015-12-29
*
Add support for using arbitrary meshes as items
Sapier
2015-12-29
*
Fix lua object:get_properties() being broken
Sapier
2015-12-21
*
Fix missing pop
est31
2015-12-20
*
Add support for limiting rotation of automatic face movement dir entitys
Sapier
2015-12-19
*
Add option to give every object a nametag
BlockMen
2015-12-15
*
Add support for audio feedback if placing node failed
BlockMen
2015-11-07
*
Add option to disable backface culling for models
BlockMen
2015-10-25
*
Use warningstream for deprecated field messages and refactor log_deprecated
ShadowNinja
2015-10-15
*
Fix tiling issues for PLANTLIKE and FIRELIKE with FSAA
RealBadAngel
2015-08-05
*
Fix relief mapping issues
RealBadAngel
2015-07-16
*
Fix code style from recent commits and add misc. optimizations
kwolekr
2015-07-02
*
Add some missing getter functions to the lua API
TeTpaAka
2015-05-28
*
SAPI: Accept either ARGB8 table or ColorString to specify colors
kwolekr
2015-05-16
*
Add 'persistence' alias for Lua noiseparams and validate more vector parameters
kwolekr
2015-04-19
*
Don't use luaL_checkstring to read node names, it's only for arguments
ShadowNinja
2015-03-07
*
Remove freezemelt (the remainder of proller nonsense)
kwolekr
2015-01-04
*
Move get_schematic and read_schematic to l_mapgen.cpp
kwolekr
2014-12-10
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