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path: root/src/script/common/c_content.cpp
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* Fix relief mapping issuesRealBadAngel2015-07-16
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* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-02
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* Add some missing getter functions to the lua APITeTpaAka2015-05-28
| | | | | | | | | | | | | | | | | | | | | | | ObjectRef: get_properties get_armor_groups get_animation get_attach get_bone_position Players: get_physics_override hud_get_hotbar_itemcount hud_get_hotbar_image hud_get_hotbar_selected_image get_sky get_day_night_ratio get_local_animation get_eye_offset Global: minetest.get_gen_notify minetest.get_noiseparams
* SAPI: Accept either ARGB8 table or ColorString to specify colorskwolekr2015-05-16
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* Add 'persistence' alias for Lua noiseparams and validate more vector parameterskwolekr2015-04-19
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* Don't use luaL_checkstring to read node names, it's only for argumentsShadowNinja2015-03-07
| | | | This caused confusing error messages like "argument #4 to set_node is not a string."
* Remove freezemelt (the remainder of proller nonsense)kwolekr2015-01-04
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* Move get_schematic and read_schematic to l_mapgen.cppkwolekr2014-12-10
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* Remove get_noiseparams function. read_noiseparams should be used from now onkwolekr2014-12-10
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* Add flags and lacunarity as new noise parameterskwolekr2014-12-07
| | | | | | | Add 'absolute value' option to noise map functions Extend persistence modulation to 3D noise Extend 'eased' option to noise2d_perlin* functions Some noise.cpp formatting fixups
* Schematics: Fix minetest.place_schematic() when defined by a Lua tablekwolekr2014-12-06
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* Don't corrupt stepheight when setting other propertiesCiaran Gultnieks2014-11-26
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* Add option 'eased' to NoiseParamsSmallJoker2014-11-13
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Add Generator Element Management frameworkkwolekr2014-11-12
| | | | Add BiomeManager, OreManager, DecorationManager, and SchematicManager
* Split up mapgen.cppkwolekr2014-11-01
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* Custom collision boxes node property.RealBadAngel2014-10-19
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* Add meshnode drawtype.RealBadAngel2014-10-18
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* Use "core" namespace internallyShadowNinja2014-05-08
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* Remove lua_State parameter from LuaError::LuaErrorShadowNinja2014-03-15
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* Revert "Make sure we get a stacktrace for as many lua errors as possible"ShadowNinja2014-03-15
| | | | | | | | This reverts commit 362ef5f6ced862daa4733034810d0b07e2ad5d89. Stack tracebacks couldn't be generated in LuaError::LuaError anyway and this caused a second, empty traceback in most cases. In cases where there wasn't annother traceback the stack had already unwound and the traceback was empty.
* Make sure we get a stacktrace for as many lua errors as possibleSfan52014-03-15
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* Update set_mapgen_params and set_gen_notify Lua API to use new flag formatkwolekr2014-03-08
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* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-15
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* Define strlcpy on platforms that do not have itkwolekr2014-02-09
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* Add capability to read table flag fields from Lua APIkwolekr2014-02-09
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* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
| | | | | Remove flagmask field from set_mapgen_params table Add small bits of needed documentation
* Schematic: Read slice probability table from schematic descriptorskwolekr2014-01-19
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* Add maximum recursion depth to read_json_valueShadowNinja2014-01-11
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* Rename get_json_value to read_json_valueShadowNinja2014-01-11
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* Fix InventoryList reading orderShadowNinja2013-12-30
| | | | Lua does not guarantee that the indexes of a table will be in numerical order.
* Don't throw a error when writing JSON failsShadowNinja2013-12-18
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* Add 'minetest.write_json'ShadowNinja2013-12-18
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* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-18
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* Shaders rework.RealBadAngel2013-12-03
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* Optimize table creationShadowNinja2013-11-30
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* fixed array limit check when reading Lua specialtiles tableMetaDucky2013-11-16
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* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-15
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* Add offset to automatic_face_movement_dirPilzAdam2013-09-10
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* Add minetest.parse_json, engine.parse_jsonKahrl2013-09-02
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Add support for entities to automatic face movement directionsapier2013-08-13
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* Decoration: Fix schematic probability mess with new MTS file versionkwolekr2013-08-11
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* Add support for different drowning damage and allow drowning in other nodetypesBlockMen2013-08-06
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* Add support for setting stepheight for entitiessapier2013-07-30
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* Weather supportproller2013-07-27
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* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-20
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* Add liquid_range to nodedefPilzAdam2013-07-20
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* Make range of tools configureablePilzAdam2013-07-20
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* Leveled nodeboxproller2013-07-13
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* Decoration: Add Schematic decoration typekwolekr2013-06-22
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