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path: root/src/script/common/c_content.cpp
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* Add Generator Element Management frameworkkwolekr2014-11-12
* Split up mapgen.cppkwolekr2014-11-01
* Custom collision boxes node property.RealBadAngel2014-10-19
* Add meshnode drawtype.RealBadAngel2014-10-18
* Use "core" namespace internallyShadowNinja2014-05-08
* Remove lua_State parameter from LuaError::LuaErrorShadowNinja2014-03-15
* Revert "Make sure we get a stacktrace for as many lua errors as possible"ShadowNinja2014-03-15
* Make sure we get a stacktrace for as many lua errors as possibleSfan52014-03-15
* Update set_mapgen_params and set_gen_notify Lua API to use new flag formatkwolekr2014-03-08
* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-15
* Define strlcpy on platforms that do not have itkwolekr2014-02-09
* Add capability to read table flag fields from Lua APIkwolekr2014-02-09
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
* Schematic: Read slice probability table from schematic descriptorskwolekr2014-01-19
* Add maximum recursion depth to read_json_valueShadowNinja2014-01-11
* Rename get_json_value to read_json_valueShadowNinja2014-01-11
* Fix InventoryList reading orderShadowNinja2013-12-30
* Don't throw a error when writing JSON failsShadowNinja2013-12-18
* Add 'minetest.write_json'ShadowNinja2013-12-18
* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-18
* Shaders rework.RealBadAngel2013-12-03
* Optimize table creationShadowNinja2013-11-30
* fixed array limit check when reading Lua specialtiles tableMetaDucky2013-11-16
* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-15
* Add offset to automatic_face_movement_dirPilzAdam2013-09-10
* Add minetest.parse_json, engine.parse_jsonKahrl2013-09-02
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Add support for entities to automatic face movement directionsapier2013-08-13
* Decoration: Fix schematic probability mess with new MTS file versionkwolekr2013-08-11
* Add support for different drowning damage and allow drowning in other nodetypesBlockMen2013-08-06
* Add support for setting stepheight for entitiessapier2013-07-30
* Weather supportproller2013-07-27
* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-20
* Add liquid_range to nodedefPilzAdam2013-07-20
* Make range of tools configureablePilzAdam2013-07-20
* Leveled nodeboxproller2013-07-13
* Decoration: Add Schematic decoration typekwolekr2013-06-22
* Add drowningPilzAdam2013-06-19
* Move scriptapi to separate folder (by sapier)sapier2013-05-25