aboutsummaryrefslogtreecommitdiff
path: root/src/script/common/c_content.cpp
Commit message (Collapse)AuthorAge
* Remove redundant on_dieplayer callssavilli2021-08-28
|
* HUD: Reject and warn on invalid stat types (#11548)SmallJoker2021-08-21
| | | | This comes into play on older servers which do not know the "stat" type. Warnings are only logged once to avoid spam within globalstep callbacks
* Add bold, italic and monospace font styling for HUD text elements (#11478)sfan52021-07-27
| | | Co-authored-by: Elias Fleckenstein <eliasfleckenstein@web.de>
* Inventory: Make addList() consistent (#11382)SmallJoker2021-06-30
| | | | Fixes list clearing for inv:set_list() using same size, since 2db6b07. addList() now clears the list in all cases. Use setSize() to resize without clearing.
* Inventory: show error on invalid list names (#11368)SmallJoker2021-06-20
|
* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-30
|
* Use place_param2 client-side for item appearance & prediction (#11024)sfan52021-03-09
|
* Add nametag background setting and object property (#10937)rubenwardy2021-02-17
|
* Fix short_description fallback order (#10943)rubenwardy2021-02-17
|
* Rework use_texture_alpha to provide three opaque/clip/blend modessfan52021-01-29
| | | | | The change that turns nodeboxes and meshes opaque when possible is kept, as is the compatibility code that warns modders to adjust their nodedefs.
* Drop never documented 'alpha' property from nodedefsfan52021-01-29
| | | | | Includes minimal support code for practical reasons. We'll need it for a slightly different purpose next commit.
* Removed some obsolete code (#10562)Zughy2021-01-21
| | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
* Decouple entity minimap markers from nametags replacing with show_on_minimap ↵sfan52020-10-19
| | | | property (#10443)
* Pass ContentFeatures as reference to read_content_features (#10464)JosiahWI2020-10-13
|
* Add a short_description to be used by mods (#8980)DS2020-10-09
|
* Fix precision not working in hud_change (#10186)Lars Müller2020-08-12
|
* Make shading of CAOs optional (#10033)Danila Shutov2020-06-16
|
* CSM: Fix crashing minetest.get_item_def()sfan52020-05-20
| | | | fixes #9884
* Rework functionality of leveled nodes (#9852)Wuzzy2020-05-19
| | | | Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
* Damage texture modifier (#9833)Lars Müller2020-05-11
| | | Adds a new object property "damage_texture_modifier"
* Add support for statbar “off state” icons (#9462)Wuzzy2020-05-11
| | | | | | | This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles. Add "off state" textures to the builtin statbars. Co-authored-by: SmallJoker <mk939@ymail.com>
* Expose collided objects in moveresultsfan52020-05-06
| | | | closes #9787
* Rename moveresult speed to velocitySmallJoker2020-05-05
|
* Expose collision information to LuaEntity on_stepsfan52020-04-27
|
* Script: Enforce type checks if not nil (#9748)SmallJoker2020-04-27
| | | | * Script: Enforce type checks if not nil
* Fix parsing JSON with large integers (#9674)sfan52020-04-15
|
* scriptapi: Some small optimizations to value pushing (#9669)sfan52020-04-14
|
* Improve waypoints and add image variant (#9480)Lars Müller2020-04-11
|
* Move PlayerSAO to dedicated filesLoic Blot2020-04-11
|
* Move serveractiveobject & unitsaoLoic Blot2020-04-11
| | | | | Move serverobject.{cpp,h} to server/serveractiveobject.{cpp,h} Move UnitSAO class to dedicated files
* Improve core.sound_play with ephemeral sounds and player exclusionsfan52020-02-01
|
* Remove unused weight property from objects (#9320)Wuzzy2020-01-22
|
* Add z-index management to HUDPierre-Yves Rollo2019-12-06
|
* Change some usages of "deprecated" to "obsolete" (#9062)random-geek2019-10-29
| | | | "Deprecated" means that something is still in use, but is unsupported and needs to be removed. "Obsolete" means it is already out of use.
* Punchwear (improved) (#8959)sfan52019-09-22
|
* Do not add group values of zero to group lists. (#8751)Beha2019-08-07
| | | | | | | | | | This fixes an issue where when the engine looked up groups (for example, in ABM node names), NodeDefManager's m_group_to_items would contain nodes with a group value of zero, resulting in nodes with flammable = 0 being burned by a fire mod with a group:flammable checking ABM. It brings consistency to the behaviour described in the api documentation, where zero and nil groups should be the same.
* Move the clamping of hp/breath when their maximums change to ↵Beha2019-07-30
| | | | | read_object_properties(). (#8689) This prevents set_properties() calls that have nothing to do with hp_max or breath_max overriding the saved hp before another mod has the chance to set a player's intended hp_max (such as in on_joinplayer).
* Abort when trying to set a not registered node (#7011)HybridDog2019-03-07
| | | | | | I removed the MapNode constructor which takes a nodename and gives the node's id or CONTENT_IGNORE The code which used this constructor (two places) now handles the situation of not registered nodes correctly: * minetest.set_node and similar functions make minetest crash when a not registered node is passed * reverting a node with rollback aborts if the node is not registered
* Consistent HP and damage types (#8167)SmallJoker2019-02-10
| | | | | Remove deprecated HUDs and chat message handling. Remove unused m_damage variable (compat break). HP: s32 for setter/calculations, u16 for getter.
* Fix various bugs (Anticheat, Lua helpers) (#8013)SmallJoker2019-01-06
| | | | | | | | | | | * Fix various bugs (Anticheat, Lua helpers) Anticheat: Use camera position instead of player position for shoot line calculations Lua helpers: Increase 'i' to not overwrite earlier added table values * Remove lag compensation * * 1.5 for larger selection boxes
* Proselytize the network. Use IEEE F32 (#8030)SmallJoker2019-01-03
| | | | | * Proselytize the network. Use IEEE F32 * Remove unused V2F1000 functions
* Raycast: export exact pointing location (#6304)Dániel Juhász2018-08-16
| | | | | * Return intersection point in node coordinates. * Clarify 'intersection_point' documentation
* Optional alpha channel support for entitiesstujones112018-03-29
|
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
| | | | | | | | | * Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager
* Make hud_get return aligment, offset and size. (#7006)lisacvuk2018-02-04
| | | | | | * Make hud_get return aligment and offset. * Return size aswell.
* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-20
| | | | | | * [CSM] Add basic HUD manipulation. Workaround for on_connect not working right now.
* Connected Nodeboxes: Add `disconnected` boxesThomas--S2018-01-03
| | | | | | | | | | | | | | | The `disconnected_*` boxes are the opposites of the `connect_*` ones, i.e. when a node has no suitable neighbours on the respective side, the according disconnected box is drawn. * disconnected_top * disconnected_bottom * disconnected_front * disconnected_left * disconnected_back * disconnected_right * disconnected (when there is *no* neighbour) * disconnected_sides (when there are *no* neighbours to the sides)
* Zoom: Set zoom FOV per-player using a player object propertyparamat2017-12-04
| | | | | | | | | | | | | Remove player object property 'can zoom'. Add player object property 'zoom fov'. Remove clientside setting for 'zoom fov'. Object property default is 15 degrees in creative mode, zoom disabled in survival mode. Needed due to zoom now loading and/or generating distant world according to zoom FOV. Update object properties serialisation version to 3.
* Move files to subdirectories (#6599)Vitaliy2017-11-08
| | | | * Move files around
* Player eye height: Make this a settable player object propertyparamat2017-11-06
|