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path: root/src/script/common/c_content.h
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* Move get_schematic and read_schematic to l_mapgen.cppkwolekr2014-12-10
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* Remove get_noiseparams function. read_noiseparams should be used from now onkwolekr2014-12-10
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* Add flags and lacunarity as new noise parameterskwolekr2014-12-07
| | | | | | | Add 'absolute value' option to noise map functions Extend persistence modulation to 3D noise Extend 'eased' option to noise2d_perlin* functions Some noise.cpp formatting fixups
* Add Generator Element Management frameworkkwolekr2014-11-12
| | | | Add BiomeManager, OreManager, DecorationManager, and SchematicManager
* Update set_mapgen_params and set_gen_notify Lua API to use new flag formatkwolekr2014-03-08
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* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-15
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* Add capability to read table flag fields from Lua APIkwolekr2014-02-09
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* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
| | | | | Remove flagmask field from set_mapgen_params table Add small bits of needed documentation
* Add maximum recursion depth to read_json_valueShadowNinja2014-01-11
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* Rename get_json_value to read_json_valueShadowNinja2014-01-11
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* Add 'minetest.write_json'ShadowNinja2013-12-18
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* Add minetest.parse_json, engine.parse_jsonKahrl2013-09-02
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Decoration: Add Schematic decoration typekwolekr2013-06-22
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* Fix class/struct forward declaration inconsistencies (good on ya, MSVC)Kahrl2013-06-06
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* Move scriptapi to separate folder (by sapier)sapier2013-05-25
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)