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path: root/src/script/common/c_content.h
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* Move get_schematic and read_schematic to l_mapgen.cppkwolekr2014-12-10
* Remove get_noiseparams function. read_noiseparams should be used from now onkwolekr2014-12-10
* Add flags and lacunarity as new noise parameterskwolekr2014-12-07
* Add Generator Element Management frameworkkwolekr2014-11-12
* Update set_mapgen_params and set_gen_notify Lua API to use new flag formatkwolekr2014-03-08
* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-15
* Add capability to read table flag fields from Lua APIkwolekr2014-02-09
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
* Add maximum recursion depth to read_json_valueShadowNinja2014-01-11
* Rename get_json_value to read_json_valueShadowNinja2014-01-11
* Add 'minetest.write_json'ShadowNinja2013-12-18
* Add minetest.parse_json, engine.parse_jsonKahrl2013-09-02
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Decoration: Add Schematic decoration typekwolekr2013-06-22
* Fix class/struct forward declaration inconsistencies (good on ya, MSVC)Kahrl2013-06-06
* Move scriptapi to separate folder (by sapier)sapier2013-05-25
t;, "default:dirt") minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass") minetest.register_alias("mapgen_sand", "default:sand") minetest.register_alias("mapgen_water_source", "default:water_source") minetest.register_alias("mapgen_river_water_source", "default:river_water_source") minetest.register_alias("mapgen_lava_source", "default:lava_source") minetest.register_alias("mapgen_gravel", "default:gravel") minetest.register_alias("mapgen_tree", "default:tree") minetest.register_alias("mapgen_leaves", "default:leaves") minetest.register_alias("mapgen_apple", "default:apple") minetest.register_alias("mapgen_junglegrass", "default:junglegrass") minetest.register_alias("mapgen_cobble", "default:cobble") minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble") minetest.register_alias("mapgen_mossycobble", "default:mossycobble") -- -- Ore generation -- -- Blob ore first to avoid other ores inside blobs minetest.register_ore({ ore_type = "blob", ore = "default:clay", wherein = {"default:sand"}, clust_scarcity = 24*24*24, clust_size = 7, y_min = -15, y_max = 0, noise_threshold = 0, noise_params = { offset=0.35, scale=0.2, spread={x=5, y=5, z=5}, seed=-316, octaves=1, persist=0.5 }, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_coal", wherein = "default:stone", clust_scarcity = 8*8*8, clust_num_ores = 8, clust_size = 3, y_min = -31000, y_max = 64, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_iron", wherein = "default:stone", clust_scarcity = 12*12*12, clust_num_ores = 3, clust_size = 2, y_min = -15, y_max = 2, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_iron", wherein = "default:stone", clust_scarcity = 9*9*9, clust_num_ores = 5, clust_size = 3, y_min = -63, y_max = -16, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_iron", wherein = "default:stone", clust_scarcity = 7*7*7, clust_num_ores = 5, clust_size = 3, y_min = -31000, y_max = -64, }) -- -- Register biomes for biome API -- minetest.clear_registered_biomes() minetest.clear_registered_decorations() minetest.register_biome({ name = "default:grassland", --node_dust = "", node_top = "default:dirt_with_grass", depth_top = 1, node_filler = "default:dirt", depth_filler = 1, --node_stone = "", --node_water_top = "", --depth_water_top = , --node_water = "", y_min = 5, y_max = 31000, heat_point = 50, humidity_point = 50, }) minetest.register_biome({ name = "default:grassland_ocean", --node_dust = "", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 2, --node_stone = "", --node_water_top = "", --depth_water_top = , --node_water = "", y_min = -31000, y_max = 4, heat_point = 50, humidity_point = 50, })