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path: root/src/script/common/c_content.h
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* Fix CSM crash (#5779)red-0012017-05-20
* [CSM] Add event on_place_node API lua (#5548)Vincent Glize2017-04-29
* Fix various copy instead of const ref reported by cppcheck (#5615)Loïc Blot2017-04-19
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* Add `get_wielded_item`red-0012017-03-13
* Add particle animation, glowsfan52017-01-18
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-14
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-15
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-05
* Fix tiling issues for PLANTLIKE and FIRELIKE with FSAARealBadAngel2015-08-05
* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-02
* Add some missing getter functions to the lua APITeTpaAka2015-05-28
* Move get_schematic and read_schematic to l_mapgen.cppkwolekr2014-12-10
* Remove get_noiseparams function. read_noiseparams should be used from now onkwolekr2014-12-10
* Add flags and lacunarity as new noise parameterskwolekr2014-12-07
* Add Generator Element Management frameworkkwolekr2014-11-12
* Update set_mapgen_params and set_gen_notify Lua API to use new flag formatkwolekr2014-03-08
* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-15
* Add capability to read table flag fields from Lua APIkwolekr2014-02-09
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
* Add maximum recursion depth to read_json_valueShadowNinja2014-01-11
* Rename get_json_value to read_json_valueShadowNinja2014-01-11
* Add 'minetest.write_json'ShadowNinja2013-12-18
* Add minetest.parse_json, engine.parse_jsonKahrl2013-09-02
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Decoration: Add Schematic decoration typekwolekr2013-06-22
* Fix class/struct forward declaration inconsistencies (good on ya, MSVC)Kahrl2013-06-06
* Move scriptapi to separate folder (by sapier)sapier2013-05-25