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Commit message (
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Author
Age
*
Fix CSM crash (#5779)
red-001
2017-05-20
*
[CSM] Add event on_place_node API lua (#5548)
Vincent Glize
2017-04-29
*
Fix various copy instead of const ref reported by cppcheck (#5615)
Loïc Blot
2017-04-19
*
Hardware coloring for itemstacks
Dániel Juhász
2017-04-08
*
Add `get_wielded_item`
red-001
2017-03-13
*
Add particle animation, glow
sfan5
2017-01-18
*
Revert "Adding particle blend, glow and animation (#4705)"
sfan5
2016-11-14
*
Adding particle blend, glow and animation (#4705)
Foghrye4
2016-11-15
*
Replace various std::map with UNORDERED_MAP + various cleanups
Loic Blot
2016-10-05
*
Fix tiling issues for PLANTLIKE and FIRELIKE with FSAA
RealBadAngel
2015-08-05
*
Fix code style from recent commits and add misc. optimizations
kwolekr
2015-07-02
*
Add some missing getter functions to the lua API
TeTpaAka
2015-05-28
*
Move get_schematic and read_schematic to l_mapgen.cpp
kwolekr
2014-12-10
*
Remove get_noiseparams function. read_noiseparams should be used from now on
kwolekr
2014-12-10
*
Add flags and lacunarity as new noise parameters
kwolekr
2014-12-07
*
Add Generator Element Management framework
kwolekr
2014-11-12
*
Update set_mapgen_params and set_gen_notify Lua API to use new flag format
kwolekr
2014-03-08
*
Add minetest.set_noiseparam_defaults() Lua API
kwolekr
2014-02-15
*
Add capability to read table flag fields from Lua API
kwolekr
2014-02-09
*
Make flag strings clear specified flag with 'no' prefix
kwolekr
2014-02-08
*
Add maximum recursion depth to read_json_value
ShadowNinja
2014-01-11
*
Rename get_json_value to read_json_value
ShadowNinja
2014-01-11
*
Add 'minetest.write_json'
ShadowNinja
2013-12-18
*
Add minetest.parse_json, engine.parse_json
Kahrl
2013-09-02
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Decoration: Add Schematic decoration type
kwolekr
2013-06-22
*
Fix class/struct forward declaration inconsistencies (good on ya, MSVC)
Kahrl
2013-06-06
*
Move scriptapi to separate folder (by sapier)
sapier
2013-05-25