Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Schematics: Refactor NodeResolver and add NodeResolveMethod | kwolekr | 2015-04-16 |
| | | | | | | | | | NodeResolver name lists now belong to the NodeResolver object instead of the associated NodeDefManager. In addition to minimizing unnecessary abstraction and overhead, this move permits NodeResolvers to look up nodes that they had previously set pending for resolution. So far, this functionality has been used in the case of schematics for serialization/deserialization. | ||
* | Redefine NodeResolver interface and replace with callback mechanism | kwolekr | 2014-12-27 |
| | |||
* | Add NodeResolver and clean up node name -> content ID resolution system | kwolekr | 2014-10-26 |
| | |||
* | Use integers instead of float values | BlockMen | 2014-04-12 |
| | |||
* | Fix possible 0 pointer access | sapier | 2013-07-02 |
| | |||
* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 |
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) |