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c_converter.h
Commit message (
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Author
Age
*
Lua templating reading (part 4): s16, v2s16, v2f (#7512)
Loïc Blot
2018-07-08
*
Getv3intfield: Fix logic of return bool
paramat
2018-03-09
*
c_converter: Function template for numeric fields, add v3s16 default (#7090)
SmallJoker
2018-03-03
*
Improvements/fixes for noise parameter input in advanced settings
Muhammad Rifqi Priyo Susanto
2017-10-23
*
Object properties: Add 'glow', disables light's effect if negative
Rob Blanckaert
2017-09-14
*
Modernize source code: last part (#6285)
Loïc Blot
2017-08-20
*
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
*
Sound API: Add fading sounds
Brandon
2017-05-03
*
Revert "Adding particle blend, glow and animation (#4705)"
sfan5
2016-11-14
*
Adding particle blend, glow and animation (#4705)
Foghrye4
2016-11-15
*
Replace various std::map with UNORDERED_MAP + various cleanups
Loic Blot
2016-10-05
*
Add Lua interface to HTTPFetchRequest
Jeija
2016-02-22
*
Fix code style from recent commits and add misc. optimizations
kwolekr
2015-07-02
*
Add some missing getter functions to the lua API
TeTpaAka
2015-05-28
*
SAPI/Noise: Add PerlinNoiseMap:getMapSlice() function
kwolekr
2015-05-17
*
SAPI: Accept either ARGB8 table or ColorString to specify colors
kwolekr
2015-05-16
*
Add push_ARGB8 to script/common/c_converter
TeTpaAka
2015-05-15
*
Schematics: Add per-node force placement option
kwolekr
2015-05-09
*
Add 'persistence' alias for Lua noiseparams and validate more vector parameters
kwolekr
2015-04-19
*
Schematics: Refactor NodeResolver and add NodeResolveMethod
kwolekr
2015-04-16
*
Add NodeResolver and clean up node name -> content ID resolution system
kwolekr
2014-10-26
*
Use integers instead of float values
BlockMen
2014-04-12
*
Move scriptapi to separate folder (by sapier)
sapier
2013-05-25