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c_internal.cpp
Commit message (
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Author
Age
*
Add a MSVC / Windows compatible snprintf function (#7353)
nOOb3167
2018-07-22
*
Fix segfault in player migration and crash in log_deprecated
SmallJoker
2018-05-14
*
Hint at problematic code when logging deprecated calls
sfan5
2017-11-27
*
Create a filesystem abstraction layer for CSM and only allow accessing files ...
red-001
2017-06-30
*
Fix crash regression when invsize formspec gets used
est31
2015-10-17
*
Use warningstream for deprecated field messages and refactor log_deprecated
ShadowNinja
2015-10-15
*
Push error handler afresh each time lua_pcall is used
Kahrl
2015-08-27
*
SAPI: Track last executed mod and include in error messages
kwolekr
2015-08-12
*
Display Lua memory usage at the time of Out-of-Memory error
kwolekr
2015-08-10
*
Improve Script CPP API diagnostics
kwolekr
2015-08-05
*
Add mod security
ShadowNinja
2015-05-16
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Fix LuaJIT exception wrapper
Kahrl
2014-08-23
*
Use "core" namespace internally
ShadowNinja
2014-05-08
*
Add proper lua api deprecated handling
sapier
2014-04-29
*
Remove lua_State parameter from LuaError::LuaError
ShadowNinja
2014-03-15
*
Revert "Make sure we get a stacktrace for as many lua errors as possible"
ShadowNinja
2014-03-15
*
Make sure we get a stacktrace for as many lua errors as possible
Sfan5
2014-03-15
*
Handle LuaErrors in Lua -> C++ calls on LuaJIT
ShadowNinja
2013-12-18
*
Move script_run_callbacks to Lua
ShadowNinja
2013-12-07
*
Fix possible implicit conversion of NULL to std::string
kwolekr
2013-11-21
*
Pass a errfunc to lua_pcall to get a traceback
ShadowNinja
2013-11-15
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Move scriptapi to separate folder (by sapier)
sapier
2013-05-25