summaryrefslogtreecommitdiff
path: root/src/script/common/c_internal.cpp
Commit message (Collapse)AuthorAge
* Fix crash regression when invsize formspec gets usedest312015-10-17
| | | | | | | | | | | | | | | | | | | | | The invsize formspec element is outdated. Even though, it is still supported, only a deprecation warning is shown, introduced by commit [1]. The lua context passed to the log_deprecated method added by commit [1] is NULL for the invsize deprecation warning, as its run on the client and not the server. Commit [1] has removed checks for NULL inside the log_deprecated method, resulting in a crash when a formspec with an invsize element is parsed. This commit puts the check back. Fixes #3260. Referenced commits: [1]: b5acec0a3c5701c53854ff7afdf4008863e6e8df "Add proper lua api deprecated handling" [2]: 7b8d372947aae232ddf598155e972bb4dda157a "Use warningstream for deprecated field messages and refactor log_deprecated"
* Use warningstream for deprecated field messages and refactor log_deprecatedShadowNinja2015-10-15
|
* Push error handler afresh each time lua_pcall is usedKahrl2015-08-27
| | | | | Fixes "double fault" / "error in error handling" messages (issue #1423) and instead shows a complete backtrace.
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-12
|
* Display Lua memory usage at the time of Out-of-Memory errorkwolekr2015-08-10
| | | | Also misc. minor cleanups
* Improve Script CPP API diagnosticskwolekr2015-08-05
|
* Add mod securityShadowNinja2015-05-16
| | | | Due to compatibility concerns, this is temporarily disabled.
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
| | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
* For usages of assert() that are meant to persist in Release builds (when ↵Craig Robbins2015-03-07
| | | | NDEBUG is defined), replace those usages with persistent alternatives
* Fix LuaJIT exception wrapperKahrl2014-08-23
|
* Use "core" namespace internallyShadowNinja2014-05-08
|
* Add proper lua api deprecated handlingsapier2014-04-29
|
* Remove lua_State parameter from LuaError::LuaErrorShadowNinja2014-03-15
|
* Revert "Make sure we get a stacktrace for as many lua errors as possible"ShadowNinja2014-03-15
| | | | | | | | This reverts commit 362ef5f6ced862daa4733034810d0b07e2ad5d89. Stack tracebacks couldn't be generated in LuaError::LuaError anyway and this caused a second, empty traceback in most cases. In cases where there wasn't annother traceback the stack had already unwound and the traceback was empty.
* Make sure we get a stacktrace for as many lua errors as possibleSfan52014-03-15
|
* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-18
|
* Move script_run_callbacks to LuaShadowNinja2013-12-07
|
* Fix possible implicit conversion of NULL to std::stringkwolekr2013-11-21
|
* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-15
|
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
|
* Move scriptapi to separate folder (by sapier)sapier2013-05-25
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)