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path: root/src/script/common/c_internal.cpp
Commit message (Expand)AuthorAge
* Async environment for mods to do concurrent tasks (#11131)sfan52022-05-02
* Clean up/improve some scriptapi error handling codesfan52021-09-10
* HUD: Reject and warn on invalid stat types (#11548)SmallJoker2021-08-21
* Fix segfault in deprecation logging due to tail call, log by default (#10174)rubenwardy2020-10-31
* Fix configuration caching in log_deprecated (#9697)HybridDog2020-04-22
* Fix 'the the' typos in comments (#9554)LNJ2020-04-04
* Refactor Script API's log_deprecatedsfan52020-02-23
* Clean up stack after script_get_backtrace (#7854)Michael Muller2018-11-28
* Add a MSVC / Windows compatible snprintf function (#7353)nOOb31672018-07-22
* Fix segfault in player migration and crash in log_deprecatedSmallJoker2018-05-14
* Hint at problematic code when logging deprecated callssfan52017-11-27
* Create a filesystem abstraction layer for CSM and only allow accessing files ...red-0012017-06-30
* Fix crash regression when invsize formspec gets usedest312015-10-17
* Use warningstream for deprecated field messages and refactor log_deprecatedShadowNinja2015-10-15
* Push error handler afresh each time lua_pcall is usedKahrl2015-08-27
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-12
* Display Lua memory usage at the time of Out-of-Memory errorkwolekr2015-08-10
* Improve Script CPP API diagnosticskwolekr2015-08-05
* Add mod securityShadowNinja2015-05-16
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Fix LuaJIT exception wrapperKahrl2014-08-23
* Use "core" namespace internallyShadowNinja2014-05-08
* Add proper lua api deprecated handlingsapier2014-04-29
* Remove lua_State parameter from LuaError::LuaErrorShadowNinja2014-03-15
* Revert "Make sure we get a stacktrace for as many lua errors as possible"ShadowNinja2014-03-15
* Make sure we get a stacktrace for as many lua errors as possibleSfan52014-03-15
* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-18
* Move script_run_callbacks to LuaShadowNinja2013-12-07
* Fix possible implicit conversion of NULL to std::stringkwolekr2013-11-21
* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-15
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Move scriptapi to separate folder (by sapier)sapier2013-05-25