| Commit message (Expand) | Author | Age |
* | Don't let HTTP API pass through untrusted function | sfan5 | 2021-12-18 |
* | Clean up/improve some scriptapi error handling code | sfan5 | 2021-09-10 |
* | HUD: Reject and warn on invalid stat types (#11548) | SmallJoker | 2021-08-21 |
* | Fix segfault in deprecation logging due to tail call, log by default (#10174) | rubenwardy | 2020-10-31 |
* | Fix broken config check in 659245a | sfan5 | 2020-04-11 |
* | Work around LuaJIT issues on aarch64 (#9614) | sfan5 | 2020-04-08 |
* | Move core.get_connected_players() implementation to C++ | sfan5 | 2020-02-23 |
* | Refactor Script API's log_deprecated | sfan5 | 2020-02-23 |
* | Modernize lua read (part 2 & 3): C++ templating assurance (#7410) | Loïc Blot | 2018-06-30 |
* | Modernize source code: last part (#6285) | Loïc Blot | 2017-08-20 |
* | C++ modernize: Pragma once (#6264) | Loïc Blot | 2017-08-17 |
* | Create a filesystem abstraction layer for CSM and only allow accessing files ... | red-001 | 2017-06-30 |
* | Push error handler afresh each time lua_pcall is used | Kahrl | 2015-08-27 |
* | Use numeric indices and raw table access with LUA_REGISTRYINDEX | Kahrl | 2015-08-27 |
* | SAPI: Track last executed mod and include in error messages | kwolekr | 2015-08-12 |
* | Improve Script CPP API diagnostics | kwolekr | 2015-08-05 |
* | Add proper lua api deprecated handling | sapier | 2014-04-29 |
* | Handle LuaErrors in Lua -> C++ calls on LuaJIT | ShadowNinja | 2013-12-18 |
* | Pass a errfunc to lua_pcall to get a traceback | ShadowNinja | 2013-11-15 |
* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 |