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Commit message (
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Author
Age
*
Remove freezemelt (the remainder of proller nonsense)
kwolekr
2015-01-04
*
Redefine NodeResolver interface and replace with callback mechanism
kwolekr
2014-12-27
*
Move get_schematic and read_schematic to l_mapgen.cpp
kwolekr
2014-12-10
*
Remove get_noiseparams function. read_noiseparams should be used from now on
kwolekr
2014-12-10
*
Add flags and lacunarity as new noise parameters
kwolekr
2014-12-07
*
Schematics: Fix minetest.place_schematic() when defined by a Lua table
kwolekr
2014-12-06
*
Don't corrupt stepheight when setting other properties
Ciaran Gultnieks
2014-11-26
*
Add option 'eased' to NoiseParams
SmallJoker
2014-11-13
*
Add Generator Element Management framework
kwolekr
2014-11-12
*
Split up mapgen.cpp
kwolekr
2014-11-01
*
Add NodeResolver and clean up node name -> content ID resolution system
kwolekr
2014-10-26
*
Custom collision boxes node property.
RealBadAngel
2014-10-19
*
Add meshnode drawtype.
RealBadAngel
2014-10-18
*
Fix LuaJIT exception wrapper
Kahrl
2014-08-23
*
Use "core" namespace internally
ShadowNinja
2014-05-08
*
Add proper lua api deprecated handling
sapier
2014-04-29
*
Use integers instead of float values
BlockMen
2014-04-12
*
Remove lua_State parameter from LuaError::LuaError
ShadowNinja
2014-03-15
*
Revert "Make sure we get a stacktrace for as many lua errors as possible"
ShadowNinja
2014-03-15
*
Make sure we get a stacktrace for as many lua errors as possible
Sfan5
2014-03-15
*
Update set_mapgen_params and set_gen_notify Lua API to use new flag format
kwolekr
2014-03-08
*
Add minetest.set_noiseparam_defaults() Lua API
kwolekr
2014-02-15
*
Define strlcpy on platforms that do not have it
kwolekr
2014-02-09
*
Add capability to read table flag fields from Lua API
kwolekr
2014-02-09
*
Make flag strings clear specified flag with 'no' prefix
kwolekr
2014-02-08
*
Schematic: Read slice probability table from schematic descriptors
kwolekr
2014-01-19
*
Add maximum recursion depth to read_json_value
ShadowNinja
2014-01-11
*
Rename get_json_value to read_json_value
ShadowNinja
2014-01-11
*
Fix InventoryList reading order
ShadowNinja
2013-12-30
*
Don't throw a error when writing JSON fails
ShadowNinja
2013-12-18
*
Add 'minetest.write_json'
ShadowNinja
2013-12-18
*
Handle LuaErrors in Lua -> C++ calls on LuaJIT
ShadowNinja
2013-12-18
*
Move script_run_callbacks to Lua
ShadowNinja
2013-12-07
*
Shaders rework.
RealBadAngel
2013-12-03
*
Optimize table creation
ShadowNinja
2013-11-30
*
Fix possible implicit conversion of NULL to std::string
kwolekr
2013-11-21
*
fixed array limit check when reading Lua specialtiles table
MetaDucky
2013-11-16
*
Pass a errfunc to lua_pcall to get a traceback
ShadowNinja
2013-11-15
*
Add offset to automatic_face_movement_dir
PilzAdam
2013-09-10
*
Add minetest.parse_json, engine.parse_json
Kahrl
2013-09-02
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Add support for entities to automatic face movement direction
sapier
2013-08-13
*
Decoration: Fix schematic probability mess with new MTS file version
kwolekr
2013-08-11
*
Add support for different drowning damage and allow drowning in other nodetypes
BlockMen
2013-08-06
*
Add support for setting stepheight for entities
sapier
2013-07-30
*
Weather support
proller
2013-07-27
*
Add an option to disable object <-> object collision for Lua entities
PilzAdam
2013-07-20
*
Add liquid_range to nodedef
PilzAdam
2013-07-20
*
Make range of tools configureable
PilzAdam
2013-07-20
*
Leveled nodebox
proller
2013-07-13
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