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Commit message (
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Author
Age
*
Fix segfault in player migration and crash in log_deprecated
SmallJoker
2018-05-14
*
Optional alpha channel support for entities
stujones11
2018-03-29
*
Getv3intfield: Fix logic of return bool
paramat
2018-03-09
*
c_converter: Function template for numeric fields, add v3s16 default (#7090)
SmallJoker
2018-03-03
*
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-10
*
Make hud_get return aligment, offset and size. (#7006)
lisacvuk
2018-02-04
*
[CSM] Add basic HUD manipulation. (#6067)
red-001
2018-01-20
*
Connected Nodeboxes: Add `disconnected` boxes
Thomas--S
2018-01-03
*
Fix rounding error in g/set_node caused by truncation to float
rubenwardy
2017-12-26
*
Zoom: Set zoom FOV per-player using a player object property
paramat
2017-12-04
*
Hint at problematic code when logging deprecated calls
sfan5
2017-11-27
*
Move files to subdirectories (#6599)
Vitaliy
2017-11-08
*
Player eye height: Make this a settable player object property
paramat
2017-11-06
*
Improvements/fixes for noise parameter input in advanced settings
Muhammad Rifqi Priyo Susanto
2017-10-23
*
Real global textures (#6105)
Vitaliy
2017-10-15
*
Add static_save property to luaentites to not save them statically. (#5112)
orwell96
2017-09-28
*
Customizeable max breath for players (#6411)
SmallJoker
2017-09-15
*
Object properties: Add 'glow', disables light's effect if negative
Rob Blanckaert
2017-09-14
*
Implement client node dig prediction
Auke Kok
2017-09-11
*
Object properties: Fix loss of custom selectionbox
SmallJoker
2017-09-10
*
Zoom: Move enabling zoom to a new player object property
paramat
2017-08-30
*
Overlays for wield and inventory images (#6107)
Dániel Juhász
2017-08-25
*
Make entity selection and collision boxes independently settable (#6218)
stujones11
2017-08-24
*
Respect object property hp_max field for players (#6287)
SmallJoker
2017-08-23
*
Modernize source code: last part (#6285)
Loïc Blot
2017-08-20
*
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
*
Sort box corners correctly
Thomas--S
2017-08-04
*
Add 'plantlike_rooted' drawtype
number Zero
2017-07-11
*
Create a filesystem abstraction layer for CSM and only allow accessing files ...
red-001
2017-06-30
*
Sound: Add pitch option (#5960)
Rui
2017-06-11
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
*
[CSM] Add function to get the definition of items (#5732)
bigfoot547
2017-05-21
*
Fix CSM crash (#5779)
red-001
2017-05-20
*
Sound API: Add fading sounds
Brandon
2017-05-03
*
[CSM] Add event on_place_node API lua (#5548)
Vincent Glize
2017-04-29
*
Soft node overlay (#5186)
Dániel Juhász
2017-04-21
*
Fix various copy instead of const ref reported by cppcheck (#5615)
Loïc Blot
2017-04-19
*
Hardware coloring for itemstacks
Dániel Juhász
2017-04-08
*
Add `get_wielded_item`
red-001
2017-03-13
*
Fix wrong meta key in item meta on ItemStack construction
rubenwardy
2017-02-22
*
Fix incompatibility of ItemStack.to_table() introduced by stack meta
rubenwardy
2017-02-07
*
Add ItemStack key-value meta storage
rubenwardy
2017-02-04
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
*
Add particle animation, glow
sfan5
2017-01-18
*
Added lua tracebacks to some errors where you have been blind to what… (#5043)
sapier
2017-01-15
*
Add 2D sheet animation for nodes
sfan5
2017-01-02
*
Move TileAnimation code to seperate file
sfan5
2017-01-02
*
Limit light_source in the engine (#4814)
juhdanad
2016-11-28
*
Revert "Adding particle blend, glow and animation (#4705)"
sfan5
2016-11-14
*
Adding particle blend, glow and animation (#4705)
Foghrye4
2016-11-15
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